03-10-2016 08:59 AM
03-10-2016 09:54 AM
03-10-2016 10:00 AM
"Rigel80" wrote:
DK2 resolution = 960x1080
CV1 resolution = 1080x1200
The difference is 12.5%, so assuming that the two have the same FOV HMD, the pixel size perceived by your eyes was reduced by 12.5%.
Comparison with Gear VR:
The resolution of the VR gear is 1280x1440, I do not know the FOV but I know that the FOV is smaller than that of the CV1, then the aliasing of the Gear VR is the lowest of all
03-10-2016 10:09 AM
"Nobbs66" wrote:"Rigel80" wrote:
DK2 resolution = 960x1080
CV1 resolution = 1080x1200
The difference is 12.5%, so assuming that the two have the same FOV HMD, the pixel size perceived by your eyes was reduced by 12.5%.
Comparison with Gear VR:
The resolution of the VR gear is 1280x1440, I do not know the FOV but I know that the FOV is smaller than that of the CV1, then the aliasing of the Gear VR is the lowest of all
I personally came out to CV1 having 25% more pixels than DK2. Aliasing may be an issue, but some of it could potentially be helped with SSAA or MSAA. Obviously shader based AA methods would just horrible blurring
03-10-2016 10:12 AM
03-10-2016 01:01 PM
03-10-2016 01:08 PM
03-10-2016 01:27 PM