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Seeing ghosting or trails around black elements on white backgrounds? (CV1) (Animated GIF example)

Brian123
Explorer
I'm noticing an odd issue. Not sure if it's black smearing, since this is a CV1, but I see a trail from black elements on white backgrounds. 

A scene to test is the Oculus settings screen by hitting the Oculus button on the remote. The screen where you see your current activity in center and black circle buttons on sides, plus a white grid floor.  

As I look around, the buttons leave an after-image that trails behind. When stopping, the after-image catches up to where the button stopped. 

Here's a graphical representation of what I see, just slower:

rzs754mbhjeh.gif

  • Both the Rift and Camera are on USB 3.0
  • Rift is connected via HDMI to a Nvidia GTX 1080 Founders Edition. 
  • Windows 10 (Nearly Fresh install)
  • Never contacted Oculus about the red screen, so I've never used that utility they share. 
I also see this in software other than the Oculus settings screen. Such as when I use Virtual Desktop with its dark control panel over a white webpage. 
16 REPLIES 16

dc2889
Expert Protege
i also have this problem 😞

FX2K
Heroic Explorer
I would perhaps contact support for the spud tool (which I have) or check reddit for the registry change info, which is all the tool really does.

I just tried with Spud Enabled (which is default) and it appears exactly as your representation / description.  Using the tool to disable Spud usage.. and its 100% perfect.
CV1: Ordered 6th Jan 2016 - Est Delivery Some time in May... DK2: Ordered: 8th of Aug 2014 - Delivered: 14 Oct 2014

mbze430
Rising Star
I see this ghosting effect as well
Ryzen 7 5800X3D | GSkill 32GB DDR4 | MSI RTX 4090 | Gigabyte Aorus X570 ITX | Samsung 980 Pro 2TB PCIe/NVMe

notaprimenumber
Protege
Are you sure it's not the known and badly named godrays? High contrast, white on black and vice versa, are prone to that. Especially the oculus logo.

FX2K
Heroic Explorer


Are you sure it's not the known and badly named godrays? High contrast, white on black and vice versa, are prone to that. Especially the oculus logo.



Nope, its nothing to do with god rays.

As above, on my device.. using the default setup exhibits the behaviour.
After using the spud tool, which I have left active because it gets rid of my red haze, the issue is non-existent.
Whatever this spud malarkey is doing, it seems everything is better off without it.  Its on by default and the tool / registry edit turns it off.

Its a 2 second change to edit the registry, restart ovr service and try it, if you search for the reddit article for the registry key.  Its completely reversible.  Oculus don't want the tool being shared (for some reason) but its worth checking out, IMO.

CV1: Ordered 6th Jan 2016 - Est Delivery Some time in May... DK2: Ordered: 8th of Aug 2014 - Delivered: 14 Oct 2014

Brian123
Explorer
I've gone through support and eventually got the Spud tool.

Using Spud tool to disable Spud and it seemed to remove ghosting. Though, I found I could still see it in some tests, just much less noticeable. Also noticed it happening to blue on white background, not just black.

New issue, while testing dark scenes for the red haze, I felt something was odd. Turns out the two displays don't have matching black levels. Blacks in the right eye are more gray, making the image seem brighter and washed out. Red haze was just terrible after experiencing it with it greatly reduced with the Spud tool.

Here are some images:

Note: Spud tool seems to leave display on even when headset is off. 
ropypecb3xoi.jpg
wgm68rpd0j0h.jpg

Rifts
Adventurer
I've noticed this ghosting effect aswell, but only in virtual desktop when looking from one side of the screen to the other.

Brian123
Explorer

Rifts said:

I've noticed this ghosting effect aswell, but only in virtual desktop when looking from one side of the screen to the other.


Here's an example I managed to capture from Virtual Desktop showing the issue occur with the dark blue on white. I didn't share this image with Oculus since the Oculus black and white menu seemed to work correctly with the Spud tool disabling Spud. But continuing to use the Spud Tool, I did notice issues with panning in Oculus menus, like black bars appearing for split second on sides now and then. 

2924aa82oon4.jpg

notaprimenumber
Protege
Ok, second try in unhelpfully answering, but, this colour smudge reminds of the rainbow chromatic aberration the dk2 lenses had just out of the perfect centre. I noticed that the lower part of the new lenses tends to a bit of chromatic aberration, though much less distortion. Have you tried if this effect changes moving the rift a bit, height and inclination? Anyhow, you have documented the effect, if it is permanent and inevitable, take it up to the support, I guess.