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Sneak Peek at new VR Attraction

kevinw729
Level 15
https://youtu.be/kDk4nHmWsEY
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
28 REPLIES 28

Anonymous
Not applicable
So realistic that one out of every hundred people that tries it breaks a leg B)

kevinw729
Level 15

snowdog said:

So realistic that one out of every hundred people that tries it breaks a leg B)


Ouch!
Hopefully parachuting has better odds than that @snowdog - though we all know you love a little dramatics!  B)
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

RedRizla
Level 15
I'm not sure why they are building all these expensive machines for VR because VR alone gives you lots of sensations on it's own. All you really need is a buttkicker and no I'm not talking about someone kicking me in the arse while I'm playing in VR. I hooked up a couple of bass shakers up to my chair when I played Elite dangerous and the sensation was great. Shame the neighbour below ruined that and I did want to butt kick his ass.

kevinw729
Level 15

RedRizla said:

I'm not sure why they are building all these expensive machines for VR because VR alone gives you lots of sensations on it's own. All you really need is a buttkicker and no I'm not talking about someone kicking me in the arse while I'm playing in VR. I hooked up a couple of bass shakers up to my chair when I played Elite dangerous and the sensation was great. Shame the neighbour below ruined that and I did want to butt kick his ass.



"All you really need....." Yeah - okay, I get it that you have created a DIY-special that suits your needs on Elite, but many developers of Out-of-Home entertainment attractions using VR need to achieve a higher level of immersion! So physical interfaces (forcefeedback weapons and suits), and compelling motion (6DoF platforms and cyber-seats) are felt to be the only real distinguishing factor between what in-home hopes to achieve, and what we can in the DOE scene.

Funny the comment about the neighbour is an issue for many home DIY simulator & free-roamers!  B)  
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

RedRizla
Level 15
@kevinw729 -  I get where your coming from, but I'm not sure I would pay just to be strapped to a machine like that. A RollerCoaster without a headset is great fun, but when you look at this machine in particular what is it really doing apart from a few movements up and down with a VR headset on. Would depend on what they charged to go on such a machine I think..

falken76
Level 13
That was a weak video.  But it did show what an arcade needs to be appealing IMHO.  It needs to be able to offer an experience you can't get at home.  The hardware they're interacting with is doing just that.  That is what made arcades special in the first place.  A feeling that hasn't been on display to the general public in the USA since AT LEAST 1994 or earlier.  Before PS 1 came out.

falken76
Level 13

RedRizla said:

I'm not sure why they are building all these expensive machines for VR because VR alone gives you lots of sensations on it's own. All you really need is a buttkicker and no I'm not talking about someone kicking me in the arse while I'm playing in VR. I hooked up a couple of bass shakers up to my chair when I played Elite dangerous and the sensation was great. Shame the neighbour below ruined that and I did want to butt kick his ass.



Because they're intending to use them in VR attractions like arcades of the 90s.  For those of us that frequented these places as kids, they offered large attractions that you couldn't possibly have in your house.  They were really fun to hang out at as kids.  Once Play Station 1 came out you pretty much got the arcade experience minus the big mechanical machines at home and the arcade slowly died off. 

I don't know how well they'd do.  I might go check it out once, but if the cost is too much, I wouldn't come back.  What's the tipping point for an experience or a game?  I'd spend a couple hours in an arcade spending quarters on games, I'd buy food from the concession stand and if it was a place like Golf N Stuff I might go play golf or go on some of the other rides.

If the games or attractions cost $5 or more just to play, I'd go on one, then go home and probably never come back because it's simply way too much money to spend.  I don't understand who their demographic is, who is going to spend several dollars on a ride or attraction?  Who's going to keep doing it?  I just don't see this being able to sustain itself unless it's like a mobile attraction that goes on tour with a science expo or something like that.  A stand alone Brick and Morter dedicated to this?  Not unless it's land locked inside something like a Dave and Busters, and I still don't think they'd get a good ROI on that.

I think it would work if they could get the cost of the games down to 25 to 50 cents but the old coin ops of the mid 80s were having a hard time doing that back then, fat chance of doing it now nearly 35 years later with far more expensive tech.

Anonymous
Not applicable
I'm seriously thinking about getting a Yaw VR motion simulator when they release in August. No butt kickers involved with that though, just motion.

Zenbane
Level 15
I rode something like that at a kids science museum in Dallas once, or was it Houston? I forget.

Adding the VR aspect is an interesting way to turn the ride in to something for adults. But this kind of stuff really does make it seem like VR is only good for a short experience, a quick gimmick. Compared to what we have in our homes with stuff like Skyrim, Elite Dangerous, or the Echo series: Ongoing environmental impact; meaningful stories, and experiences that change/evolve each time you return.

The home experience will only get better as more MMO's and multiplayer experiences are created, where users can actually change the VR world itself (as opposed to just running through a monotonous simulation).

This video make me think of a fun idea: Wearing your Virtual Reality HMD while pushing a lawnmower outside.

Personally, the only real implementation of VR HMD + Machine that I'm looking forward to is using VR to drive vehicles remotely. Now THAT is something I'd invest in.