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So OVR's Half-Moon Controller... Take A Closer Look

Stryker
Honored Guest
Hey Guys,

It's been a good while since I've been on these forums and man, that was a rough stream today. I noticed a couple telling things about OVR's partnership with Microsoft and noticed something huge (if I'm right) that I see no one picked up on yet. I put two and two together after noticing some things, definitely had to share my thoughts and see what you guys think.

Go through some of the images out there on OVR's Half-Moon controller and take a second look at their controller... what do you see?



Now I'm not 100% on this one as the Analog Sticks/Triggers looks slightly different but compare that controller to the XB1's.

I honestly think next week at E3, Microsoft and OVR are going to say the Rift will be supported by XB1 next Spring '16 (hence why we didn't get a release date today so MS can catch people off guard during their keynote). Also, I think OVR's Half-Moon Controller was developed in conjunction or entirely by Microsoft (maybe for OVR giving Microsoft the Rift on XB1 as part of their partnership). If you look even closer, it's has strong similarities to if a XB1 controller was split in half w/ of course some key differences (like the ends looking more like the X360's rounded shape). If you look at the Analog Sticks and Triggers, they seem to really resemble those on the XB1 controller. Also, look at this picture with them side by side...


EDIT: If this image is cut off, check out the full one here... http://www.blogcdn.com/slideshows/image ... ch18-1.jpg

Here's a better pic of the Triggers... extremely similar to XB1's


An XB1's Triggers for reference...


It jumped out almost immediately but the shape is definitely not the same. There are a couple other shots out there of the triggers and they seem to be very similar and have that glossy look to them. The curves and even material look almost exactly the same as what MS uses on their controllers. Even the fact they use, ABXY (which I know is common) also could help validity to that to some degree.

Today pretty much nearly confirmed OVR is going to support XB1 hence why MS has been so silent this whole time. Probably, OVR as well. I think having this, at least in Palmers eyes, is going to make the Rift more attractive than other HMD's coming soon since it will support 2 mainstream platforms instead of the others only supporting PC but if the Vive nails it out of the park, OVR can forget about it for the start of the VR race. Granted, PC is the best way and it's a damn shame OVR simply isn't as committed to PC as Palmer initially wanted. Seeing Brandon say it's a gamepad when Palmer has been preaching you need specialized input nearly had me laughing in shock that it wasn't a joke when he said that today.

I don't think they ever intended to release in Q1 but due to the Vive blowing everyone away at GDC and pressure from MS and FB to get it out ASAP, I'm assuming they had no choice and had to support the gamepad and let the controller come after since it wasn't yet ready. I think it's much more important to them to win the war but it's like watching a mess with them fumbling towards the finish line to be the ones who get the praise. The fact that not a single person in the audience clapped when they unveiled the Rift was rough to watch and Brendon almost tried to go into salesman mode to recover and keep things going. I give him props for pulling through but I don't think many were impressed by what they showed aside from their shareholders and it's surprising the lack of content they had to show at all.

I really supported OVR like many getting a DK1 and DK2 and was really awestruck that so many things in todays stream contradicted countless things that Palmer has said needed to happen, not too mention Brandon or Nate, but its a damn shame and I personally hope they pull through and launch strong w/ what they've got.

Even if the Vive does deliver and likely exceeds the rift in some ways, as a gamer and game developer, I do hope OVR at least delivers a solid VR HMD experience on PC. Even though XB1 w/ the benefits of DX12 is going to help support more lower/middle-tier VR experiences, to have an HMD that works for both XB1 and PC is pretty rad and I think they can pull it off while not sacrificing anything on the PC end. Their SDK was made (originally) for PC so if anything, it will get ported down to XB1 and maybe have certain features turned off that aren't supported.

But getting back to it. It's all speculation at this point on the partnership, but my guess is I feel 99% sure next week, Rift will be announced coming to PC and XB1 and Half-Moon will be revealed to be designed by Microsoft for next Spring.

I can't wait to go down to E3 next week and see it in person and hope it really is a major step up over DK2 (never tried CB) and how it compares w/ the Vive after all the hype. Anyways, take it easy and hope everyone is doing good! 8-)
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9 REPLIES 9

gabrielinc
Honored Guest
Well. There also could be an easy alternative explanation. As they are using the XBox One Controller they wanted their Touch input to match with the controller. Furthermore, the XBox One Controller was designed by the Carbon Design Team which was aquired by Oculus last year. The same design team, similar design, similiar materials... nothing special but I agree. I'm expecting Oculus Rift to work with XBox One (but it won't be as a good as Morpheus, less performance while higher resolution, 60/90 Hz difference).

https://www.oculus.com/en-us/blog/oculu ... sign-team/

Stryker
Honored Guest
"gabrielinc" wrote:
Well. There also could be an easy alternative explanation. As they are using the XBox One Controller they wanted their Touch input to match with the controller. Furthermore, the XBox One Controller was designed by the Carbon Design Team which was aquired by Oculus last year. The same design team, similar design, similiar materials... nothing special but I agree. I'm expecting Oculus Rift to work with XBox One (but it won't be as a good as Morpheus, less performance while higher resolution, 60/90 Hz difference).

https://www.oculus.com/en-us/blog/oculu ... sign-team/


Ahhhh that's completely right and would explain the similarities. Thanks for the heads up 😄 . And yea, it definitely won't work as well either but DX12 is going to help give it a push in the right direction to hopefully give some descent experiences. But man, since I completely forgot about Carbon, then the controller might not be so telling but I have a feeling we are going to at least hear about the cross-platform support at E3.
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snappahead
Expert Protege
You're not the first person I've seen with this idea. It could be true.I guess we'll find out soon enough. The whole MS involvement was pretty unexpected and I'd be surprised if there wasn't more to it than what we've heard so far.

I wouldn't read too much into the crowd reactions. The Rift itself had already been revealed and many of the things shown were already known about. Plus, this was a crowd of press, not fans or the usual E3 crowd.

I too was expecting more software to be shown. I'm still hoping that more is seen at E3...especially software that actually uses the Touch controllers.

It does feel a little like Oculus is a bit rushed. IMO, they could wait a bit and bundle the Touch, but they seem to be prioritizing getting the Rift out there instead. They've always stressed a philosophy of "no compromises" but launching with a gamepad feels like a big concession to me.

I hope you'll come back here and share your thoughts with us after the show.
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Stryker
Honored Guest
"Snappahead" wrote:
You're not the first person I've seen with this idea. It could be true.I guess we'll find out soon enough. The whole MS involvement was pretty unexpected and I'd be surprised if there wasn't more to it than what we've heard so far.

I wouldn't read too much into the crowd reactions. The Rift itself had already been revealed and many of the things shown were already known about. Plus, this was a crowd of press, not fans or the usual E3 crowd.

I too was expecting more software to be shown. I'm still hoping that more is seen at E3...especially software that actually uses the Touch controllers.

It does feel a little like Oculus is a bit rushed. IMO, they could wait a bit and bundle the Touch, but they seem to be prioritizing getting the Rift out there instead. They've always stressed a philosophy of "no compromises" but launching with a gamepad feels like a big concession to me.

I hope you'll come back here and share your thoughts with us after the show.


I definitely will and hope you've been well bud, haven't talked to you in a year or so. Glad to hear you know a couple people that picked up on that as well, didn't see anything out there. I'll definitely be trying to get in with a demo on both those and the Morpheus so if I do, I absolutely will fill you in on my thoughts.

I don't have that high of hopes but I'm trying to block off the Vive hype before seeing both myself in their current state. Anyways, hope you guys are doing well here and fingers crossed whatever happens, the gamers benefit at the end of the day 😉

Take it easy Snappahead!
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snappahead
Expert Protege
I have to confess that I don't remember you hehe. I guess it really has been a while since you were a regular here. We joined at the same time, so maybe we talked a bit back then?

I really envy you. I'd love to try out Morpheus and the new Rift. Sony seems to be planning to step it up this E3 with VR content and of course we've got all this new Oculus content so this is the year to be at E3. Lucky bugger.

I'm sure Vive will be there with lots of devs demoing their content. Maybe you'll be able to get into one..or are you saying you've already tried it?
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Stryker
Honored Guest
"Snappahead" wrote:
I have to confess that I don't remember you hehe. I guess it really has been a while since you were a regular here. We joined at the same time, so maybe we talked a bit back then?

I really envy you. I'd love to try out Morpheus and the new Rift. Sony seems to be planning to step it up this E3 with VR content and of course we've got all this new Oculus content so this is the year to be at E3. Lucky bugger.

I'm sure Vive will be there with lots of devs demoing their content. Maybe you'll be able to get into one..or are you saying you've already tried it?


Haha no worries. It's been a while but I definitely recognize your name and pretty sure we've chatted a couple times on previous threads. I can't remember which ones though lol.

I unfortunately haven't tried the Vive yet. I've only used a DK1 and DK2 so far so still waiting to try the Morpheus, Vive and CB... er I mean CV1 😉

As far as Sony, I know for sure they definitely are up to pushing the limits of that. I do know a couple things I unfortunately can't say that they are up to internally and don't know if they will end up final but if so, then Sony absolutely will shock a couple of people next week w/ some of their VR content.

But I'm hoping I can get setup to demo each and see where each is at. I'm working on a game in UE4 for VR and also another one for another company that I'll soon need to get support going so I'm pretty eager to see where the tech is at and also hoping to talk to a rep at NVidia about VR GameWorks. I'm hoping between that and DX12 alone, its really going to make responsive VR more feasible for not just the high-end but if only for the high end, make what you can do there much better since you have to cut a tremendous amount of corners to get that frame rate high currently.

Fingers crossed one or all of them will have a couple surprises up their sleeves that even we didn't expect.
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snappahead
Expert Protege
Intriguing! Damned NDAs always get in the way of our fun around here:) Even still,it's nice to know that they have some possible surprises up their sleeves. I've always been a big believer in what they're doing with the Morpheus and will definitely be buying one when it launches, so I'm eager to see more.

Nice! Good luck with your work. It really does sound like Nvidia and MS are making strides to take some of the demand off of devs and the hardware when it comes to performance. VR is already influencing things in a positive way beyond it's own purpose. We knew it would, but it's nice that it's happening so soon. PC hardware (and some software) companies haven't had a good enough reason to start innovating until now with VR I guess, but better late than never.
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Salbrox
Explorer
I wouldnt be suprised if they announce some kind of native Kinect integration in Windows 10 at E3. Easy way to compete with Valve's Lighthouse tech perhaps?

ATomasik
Protege
I really hope it'll have XB1 integration from the get go.