02-29-2016 08:42 PM
02-29-2016 09:40 PM
03-01-2016 04:22 AM
03-01-2016 04:43 AM
03-01-2016 04:48 AM
"in6seconds" wrote:Or not because this is all about creating alternate realities with their own rules.
if I would pick one, I would go for oculus with touch, yes the vive is great but to play games where you need to move around alot it uses a weird teleporting system that might ruin the experience
03-01-2016 04:48 AM
"in6seconds" wrote:
no if a developer decides to program a game that uses specifically the vive's light house system, it won't be compatible with the rift unless he creates another version for the rift, its like ps4 and xbox games, there will be some games compatible to both and some exclusive to one, depends on the developper
03-01-2016 05:22 AM
"in6seconds" wrote:
if I would pick one, I would go for oculus with touch, yes the vive is great but to play games where you need to move around alot it uses a weird teleporting system that might ruin the experience(because your room won't be that big you won't be able to move around alot) oculus touch it self is better than the vive.
tbh I think the vive is good for demos right now, its good to use as a holodeck, not to play full games. just to test environments, it might be cool at first but you'll get tired of it soon.
03-01-2016 05:31 AM
"aamike68" wrote:"in6seconds" wrote:
if I would pick one, I would go for oculus with touch, yes the vive is great but to play games where you need to move around alot it uses a weird teleporting system that might ruin the experience(because your room won't be that big you won't be able to move around alot) oculus touch it self is better than the vive.
tbh I think the vive is good for demos right now, its good to use as a holodeck, not to play full games. just to test environments, it might be cool at first but you'll get tired of it soon.
I hear ya but the vive can do seated experiences with game pad or hotas as well. What I'm saying is I'd rather have the HMD that can natively do room scale out of the box and play oculus exclusives like eve and lucky tale. I'm not buying both headsets just because of those games.
03-01-2016 06:19 AM
03-01-2016 07:24 AM
"LKostyra" wrote:"in6seconds" wrote:
no if a developer decides to program a game that uses specifically the vive's light house system, it won't be compatible with the rift unless he creates another version for the rift, its like ps4 and xbox games, there will be some games compatible to both and some exclusive to one, depends on the developper
I tend to disagree. SteamVR supports Rift driver, so you can use Rift on SteamVR.
I did not hear about any SteamVR functions that would not work on the Rift. Lighthouse base stattions <=> Constellation system. All SteamVR does is gather the info about them through the Rift driver and provide this to the game.
"aamike68" wrote:"in6seconds" wrote:
if I would pick one, I would go for oculus with touch, yes the vive is great but to play games where you need to move around alot it uses a weird teleporting system that might ruin the experience(because your room won't be that big you won't be able to move around alot) oculus touch it self is better than the vive.
tbh I think the vive is good for demos right now, its good to use as a holodeck, not to play full games. just to test environments, it might be cool at first but you'll get tired of it soon.
I hear ya but the vive can do seated experiences with game pad or hotas as well. What I'm saying is I'd rather have the HMD that can natively do room scale out of the box and play oculus exclusives like eve and lucky tale. I'm not buying both headsets just because of those games.