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So will I be able to play any oculus exclusives on vive?

aamike68
Honored Guest
Weighing all of my options all day today with both vive and rift pre-ordered and I couldn't find a single reason why rift would outshine the vive besides me being a fanboy and having love for oculus. I've recently became very intrigued in room scale and don't think I can purchase an HMD that doesn't directly support it. But then I remembered that if I got the vive, would I be able to play all those exclusive oculus titles that I was so excited to play? Did a little research and seems that without openly admitting it, oculus is pretty much going to hold onto these exclusives in hopes of retaining pre-orders. Once again I am conflicted about which preorder to cancel, but now I'm pissed at oculus for putting up a wall on their content. Hope I'm wrong.
53 REPLIES 53

in6seconds
Expert Protege
no if a developer decides to program a game that uses specifically the vive's light house system, it won't be compatible with the rift unless he creates another version for the rift, its like ps4 and xbox games, there will be some games compatible to both and some exclusive to one, depends on the developper

aamike68
Honored Guest
Thanks for the reply, how disappointing. These aren't consoles, they are peripherals. This turn of events just made my decision that much harder. Get the Vive for great tracking and room scale, chaperone system, with similar specs to rift? Or get rift for comfort and integrated audio, and "exclusive" games 😕 what a head ache.

in6seconds
Expert Protege
if I would pick one, I would go for oculus with touch, yes the vive is great but to play games where you need to move around alot it uses a weird teleporting system that might ruin the experience(because your room won't be that big you won't be able to move around alot) oculus touch it self is better than the vive.

tbh I think the vive is good for demos right now, its good to use as a holodeck, not to play full games. just to test environments, it might be cool at first but you'll get tired of it soon.

crim3
Expert Protege
"in6seconds" wrote:
if I would pick one, I would go for oculus with touch, yes the vive is great but to play games where you need to move around alot it uses a weird teleporting system that might ruin the experience
Or not because this is all about creating alternate realities with their own rules.

LKostyra
Protege
"in6seconds" wrote:
no if a developer decides to program a game that uses specifically the vive's light house system, it won't be compatible with the rift unless he creates another version for the rift, its like ps4 and xbox games, there will be some games compatible to both and some exclusive to one, depends on the developper

I tend to disagree. SteamVR supports Rift driver, so you can use Rift on SteamVR.

I did not hear about any SteamVR functions that would not work on the Rift. Lighthouse base stattions <=> Constellation system. All SteamVR does is gather the info about them through the Rift driver and provide this to the game.
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aamike68
Honored Guest
"in6seconds" wrote:
if I would pick one, I would go for oculus with touch, yes the vive is great but to play games where you need to move around alot it uses a weird teleporting system that might ruin the experience(because your room won't be that big you won't be able to move around alot) oculus touch it self is better than the vive.

tbh I think the vive is good for demos right now, its good to use as a holodeck, not to play full games. just to test environments, it might be cool at first but you'll get tired of it soon.


I hear ya but the vive can do seated experiences with game pad or hotas as well. What I'm saying is I'd rather have the HMD that can natively do room scale out of the box and play oculus exclusives like eve and lucky tale. I'm not buying both headsets just because of those games.

VizionVR
Rising Star
"aamike68" wrote:
"in6seconds" wrote:
if I would pick one, I would go for oculus with touch, yes the vive is great but to play games where you need to move around alot it uses a weird teleporting system that might ruin the experience(because your room won't be that big you won't be able to move around alot) oculus touch it self is better than the vive.

tbh I think the vive is good for demos right now, its good to use as a holodeck, not to play full games. just to test environments, it might be cool at first but you'll get tired of it soon.


I hear ya but the vive can do seated experiences with game pad or hotas as well. What I'm saying is I'd rather have the HMD that can natively do room scale out of the box and play oculus exclusives like eve and lucky tale. I'm not buying both headsets just because of those games.


To answer your original question, no, Vive won't be able to play Oculus exclusives. As a matter of fact, it looks like Vive will not have access to Oculus Home whatsoever. BUT, aside from the exclusives, game developers are free to release their content on Steam as well (Steam will fully support Rift), and it would be short sighted of developers to NOT develop for both headsets and release on both stores.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.

fullmelt
Expert Protege
Wish I could scale my 1000 square open basement room, put a steel beam down the center to hold the top floor, with out having any beams running from the floor to the ceiling in the huge open basement room, from a guy that builds gyms at schools, in a 4000 square foot home, on 6 acres of land with a year around creek running in front that you haft to cross a bridge to get to the house built into a hill, its my mote, have a spring fed pond, mountain spring water good to drink. All at a dead end of a dirt road that used to be a sawmill, but burned down long time ago its smallest piece of property around here surrounded by 400 acres of cattle land, and horses. Was thinking about making it a shooting range at least my gun crazy neighbor wanted me to, it's jest my man cave now. Wired In a crazy sound system, built a bar with, sink, mini frig, microwave, and a nice entertainment center built into the wall. Hard wood floor, 2 small storage rooms, and a gun room + work shop. Jest need a pool table, ping pong table, and I will have my own Bar + more, still finishing it, its a brand new home, I designed it, built it with my neighbors, and other construction workers. I am a carpenter, my dad was a architect, he is retired now but he helped out. Now I am going to have a computer station running the Oculus, so I can put my friends in a crazy horror game and record there reactions after a few drinks. They never even heard of the Oculus out here they are are mostly farmers, and all country folk. Its going to be fun if I can get them to try it, most of them probable wont consider it, some of them think the USA coming to a end. I have a Iraq war vet that is one of my closest neighbors, guy has a walk in gun safe with 50 plus guns, weapons, not going to do that to him, I will end of with a broken Oculus, and a black eye. But the others are free game, I will get there drunk courage on, and scare the crap out of them, Ha.
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in6seconds
Expert Protege
"LKostyra" wrote:
"in6seconds" wrote:
no if a developer decides to program a game that uses specifically the vive's light house system, it won't be compatible with the rift unless he creates another version for the rift, its like ps4 and xbox games, there will be some games compatible to both and some exclusive to one, depends on the developper

I tend to disagree. SteamVR supports Rift driver, so you can use Rift on SteamVR.

I did not hear about any SteamVR functions that would not work on the Rift. Lighthouse base stattions <=> Constellation system. All SteamVR does is gather the info about them through the Rift driver and provide this to the game.

Can doesn't mean it will be possible every time, it just means it will be able for the steam vr games that won't use the lighthouse system, which is exactly what I said before

"aamike68" wrote:
"in6seconds" wrote:
if I would pick one, I would go for oculus with touch, yes the vive is great but to play games where you need to move around alot it uses a weird teleporting system that might ruin the experience(because your room won't be that big you won't be able to move around alot) oculus touch it self is better than the vive.

tbh I think the vive is good for demos right now, its good to use as a holodeck, not to play full games. just to test environments, it might be cool at first but you'll get tired of it soon.


I hear ya but the vive can do seated experiences with game pad or hotas as well. What I'm saying is I'd rather have the HMD that can natively do room scale out of the box and play oculus exclusives like eve and lucky tale. I'm not buying both headsets just because of those games.


Which is why I said get the rift with touch, because if you're getting it for just seated experiences then the rift will be better