12-02-2016 04:01 PM
12-03-2016 08:48 AM
12-03-2016 08:54 AM
Atmos73 said:
Nobbs66 said:
No, a Vive 2 isn't even out of the planning stages. The new vive you're thinking of is literally just a redesigned cable and headstrap. Other than that there are no differences. There is also no CV2 coming out this year since they haven't even talked about it yet.
HTC have the next Vive in the advanced planning stage. It will be wireless and appear in 2017. The question is not if or when but where it will appear. Will it be consigned to Arcades or will it become the next consumer version.
Will should find out at CES 2017.
12-03-2016 08:59 AM
12-03-2016 09:27 AM
Atmos73 said:
Just to throw out a bit of controversy here but could Valve release their own HMD in 2017?
12-03-2016 09:39 AM
12-03-2016 09:56 AM
tanky said:
I think there is still a ways to go. Current GPU's can barely handle the Oculus Rift Max settings. Remember most games now only use half the pixels that are present in the Oculus Rift.
12-03-2016 10:01 AM
EliteSPA said:
tanky said:
I think there is still a ways to go. Current GPU's can barely handle the Oculus Rift Max settings. Remember most games now only use half the pixels that are present in the Oculus Rift.
If developers starts to integrate VR SLI....
12-03-2016 10:05 AM
EliteSPA said:
tanky said:
I think there is still a ways to go. Current GPU's can barely handle the Oculus Rift Max settings. Remember most games now only use half the pixels that are present in the Oculus Rift.
If developers starts to integrate VR SLI....
12-03-2016 10:12 AM
Atmos73 said:
Just to throw out a bit of controversy here but could Valve release their own HMD in 2017?
Steam supports 3 HMDs now in 2016 and could be four or five in 2017. Oculus might be stuck on one if they don't loosen up their SDK. Before long Oculus might become irrelevant as the choice of new HMD with Steam and Revive support will flood the market. We could be in the situation of seeing s new HMD every 4 or 5 months.
12-03-2016 10:21 AM