12-25-2016 06:22 PM
12-25-2016 06:42 PM
12-25-2016 06:46 PM
12-25-2016 07:09 PM
12-25-2016 08:45 PM
Hyomoto said:
For me, Job Simulator stands out the best. It isn't the graphics, it's the use of your hands that does it. Because most things react appropriately and your hands let you interact very naturally with the world, it's easy for your brain to perceive the world around you despite you having no physical presence there. It's obviously far from perfect but the touch controllers go a long way to drawing me into a scene. I thought the Gear VR was very novel when I tried it, but even a game like Overkill CAN be impressive when you are hunkered down behind a concrete barrier and then realize, oh, I can peek out from ANY side of this thing.
That's where presence has best affected me. The feeling of being in the scene and being able to virtually reach out and touch it. Still, I really look forward to an expanded FOV and you are probably right. Putting you in a helmet or something that logically restricts your view is probably a useful tool. It's easy to forget the tunnel vision but it's still always there and quickly apparent with any eye movement.
12-25-2016 08:48 PM
Vetkin said:
FOV plays a huge role in immersion for me. The limited view makes it more apparent that I'm looking at a screen. I was actually more immersed with the DK1 than the CV1 despite the higher resolution.
12-25-2016 09:33 PM
12-25-2016 11:11 PM
BrokenSymmetry said:
Do you feel the world around you becomes less real when you are wearing a helmet which limits your FOV? I wouldn't think so. So FOV has zero effect on the perception.
Some experiences are more impressive simply because we don't get to see them much in real life.