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Sony Announced August Release of PSVR2 PC Adapter

kojack
MVP
MVP

The adapter for connecting a PSVR2 headset to a PC has gotten a release date of August 7.

https://www.roadtovr.com/sony-certifies-psvr-2-hardware-adapter-pc-vr-support/

https://blog.playstation.com/2024/06/03/playstation-vr2-players-can-access-games-on-pc-with-adapter-...

The adapter works with SteamVR and will cost $59.99 / €59.99 / £49.99.

 

However not all features of the headset will work on PC. The following will be missing (only available on a PS5):

  • headset vibration
  • hdr
  • eye tracking
  • any controller haptics besides vibration
  • adaptive triggers

You'll also need to provide a display port 1.4 cable and your PC needs bluetooth 4.0.

It's not surprising they decided to keep a bunch of features as PS5 exclusive.

 

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
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TomCgcmfc
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MVP

Thanks for the heads up mate.  As an OLED fanboy (I still have both Rift cv1 and Vive Pro1) I'm looking forward to the psvr2 PC version, mainly for its higher resolution OLED screens. 

My main concern is how well it will interface with SteamVR and OpenXR.  Sony will probably have its own interface to work with SteamVR, similar to WMR and Pimax, which also need to run there own runtimes, esp. with OpenXR. 

My other concern is the lack of ps5 features coming over from the ps5-only version, esp. eye tracking.  I don't understand why Sony cannot at least bring over eye tracking?  Might be to save paying Tobi an additional licensing fee or something, who knows?

Anyway, it will be interesting to see how well the psvr2 headset works with PCVR.  I'll def be waiting for independant user reviews before buying one. 

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

kojack
MVP
MVP

I'd assume any licensing fee would be hardware based, but who knows.

I feel like it's more that they want to keep an incentive for people to buy a PS5.

Yeah, the software will be the interesting bit. WMR sucked, and SteamVR had to redirect through it.

 

A halo band oled pcvr headset with quest 3 resolution and fov does sound nice for simulator use.

$879au for the headset is a bit more than I want to give Sony though if they aren't even exposing all of the features.

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

kojack
MVP
MVP

Just to be clear, I don't mind the $879au, The Quest 3 cost $1049au on release. What I don't like is Sony itself, plus paying for something that has some of the coolest features inaccessible.

If they at least said they'd do eye tracking in a later update, ok. But they say it won't have it on PC because it was built for the PS5 from the ground up. That makes no sense.

 

Hmm, I haven't read anything about tracking quality of the PSVR2 yet. I know the PSVR1 wasn't that good, but it was quite different (outside in with one camera).

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

Ya, I can't get too excited about this right now.  It will be interesting to see if controller tracking works as well as through the ps5.  Already it doesn't have ps5 haptics (controllers and headset). 

Sony really seems to be short changing the PCVR headset and it doesn't even look like they are including a DP 1.4 cable with the adapter.  Maybe they don't plan to sell very many and are really just trying to get rid of their current excess psvr2 stock, lol!

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

With the eye tracking, I assume the processing is done on the PS5, not the headset? so would at least need additional software/driver provided for the PC. It may not be a holding-back issue on Sony's part, just a lack of incentive to put the development time in. I mean, I doubt they're getting much return from providing PCVR support unless they're planning to release titles on PC for it.

If they're hoping PCVR users buy the headset and that then is a gateway to buying a PS5, that's probably not going to be a big thing. Like you say @TomCgcmfc maybe it's just to sell stock.

If it's just foveated rendering that people want, I'm not convinced it improves performance much on headsets that don't have a Pimax-esque FOV, and titles using eye-tracking for interaction isn't a thing on PC. 

Anyway, the adaptor is good news but personally I think it's a little too late with other upcoming headsets grabbing the attention of those into PCVR-only.

 

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Anyverse
Heroic Explorer

I can't use my Meta Quest 2 with Quest Link because I have an Arc graphics card. I'm going to be using the PSVR2 for PC VR capabilities instead. I know this is possible with Virtual Desktop on the Quest 2 but this relies too much on my Wi-Fi and Internet connection being good.

At the moment I use the Quest 2 for testing mobile VR apps. I'm not disappointed by the lack of those features on PSVR2 except for the slight display quality difference.

The PSVR2 adapter still comes in under the price of the official Meta Quest 2 link cable. I bought an aftermarket one for my Quest 2 that included charging passthrough.

If you're a PC enthusiast, you probably have a spare display cable around anyway. I think they didn't include one directly so the user can select a cable that matches the type they have and bring down the cost of that adapter.

If I have a mini display port on my graphics card, I would be using a mini display port cable to display port connection. If they were to provide one, I would still need an adapter to convert it. That can also be said for type-C display pass-through on laptops.

Do you know if the PSVR 2 will be useable with Arc? I tried looking for confirmation but SteamVR only supports Nvidia and from what I can see, Valve headsets need Virtual Desktop to use Arc, same as Quests. The userbase of people using Arc for VR is pretty small though so feedback is a bit limited. It doesn't look to be a priority for Intel right now either.

We do need another competitor to Nvidia in the VR space though.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro


@DaftnDirect wrote:

Do you know if the PSVR 2 will be useable with Arc? I tried looking for confirmation but SteamVR only supports Nvidia and from what I can see, Valve headsets need Virtual Desktop to use Arc, same as Quests. The userbase of people using Arc for VR is pretty small though so feedback is a bit limited. It doesn't look to be a priority for Intel right now either.

We do need another competitor to Nvidia in the VR space though.



I haven't confirmed it for the PSVR2 but I was able to get SteamVR working for the Samsung GearVR using iVRy via Wi-Fi with the Arc A310. I tried to see if I can get any use out of it since I still can't sign into Oculus on it.

It was jittery because of my slow Wi-Fi and Internet but it actually worked, so I think it should also work for the PSVR2 when the official driver is available.

That's an interesting one.  I hope it does really well.

Big PC, all the headsets, now using Quest 3