06-16-2021 08:49 AM - edited 08-11-2024 02:35 AM
EDIT: See the new specs here:
https://www.roadtovr.com/sony-playstation-vr-2-announcement-psvr-2-specs-field-of-view/
Original post:
Close to breaking news - if true - I just love oled so much more than LCD (well at least if oled gets similar ultra-low SDE like modern lcd panels):
"One important holdout remains: Sony Group Corp. plans to use Samsung Display Co. OLED panels in its next-generation PlayStation VR goggles, according to people with knowledge of the matter. The Japanese console giant sold more than 5 million units of the original PS VR, launched in 2016, and is aiming to release the successor in the holiday period next year, the people said, asking not to be named discussing internal plans."
Depending on the panel, lcd could still have more subpixels and higher res (like Vive Pro 2) - there're tons of things we don't know yet. And Sony hasn't confirmed anything.
Red arrow marks the arrival (first impact) of PSVR2 oled 🙂
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-12-2023 11:24 AM - edited 07-13-2023 07:20 AM
I could see a nice future for PSVR2 as the tech matures.
Synapse is still growing on me - might be my new Beat Saber - a relatively simple game that does everything right.
I only notice the sum of the parts in Synapse. I don't notice the 3D sound, the mura, the haptics nor that I use eye tracking to pick things I lift and throw with my Jedi powers - all these things become perfectly integrated into a grand experience unlike anything I've seen before.
Foveated rendering is used to lift the res, and it does look nice and very sharp - and I don't notice the 60 fps with reprojections much, if at all.
You'll play the same levels many times, until you're good enough to complete them - and more experience provides more upgrades, so you constantly become stronger. The game is much harder than Alyx, also when you have to beat many levels straight without dying to advance.
So with Synapse + foveated rendering + eye tracking we're finally seeing some kinda new VR milestone reached.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-13-2023 07:37 AM - edited 07-13-2023 08:01 AM
Still spending my time in Synapse - seems to be the best VR game available at the moment. I've beaten the first behemoth, and now these heavily armed dudes will occur in other levels too. I just died here:
Here I'm taking bullets from a behemoth in front of me - and getting laser-grilled by a sentinel in the air 🙂
Also got my dear and highly beloved grenade launcher 😍
Some prefer shotgun parties, but there's nothing better than grenade launcher parties 😁 Like here, where I'm giving a few grenades away for free 🤓
There's also nothing like holding a flying sentinel in your hand and preparing a grenade 🙂
Some of the awards are rather amusing
You can of course also grab more common enemies and shoot them, but I'd rather save grenades for bigger and better things 😇
Some new environments, but Synapse is not much about sight-seeing - get Call of the Mountain for that instead:
All levels are handcrafted, not randomly generated - but you'll start at a random location when revisiting a map. Doom VFR is quite good too, but having been there and done that, I guess Synapse is the next best hardcore shooter. Like Alyx and Doom VFR, Synapse is a first person shooter with big guns and tons of explosion (also some enemies seem inspired by Serious Sam, like some suicidal enemies running fast toward you and about to explode).
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-28-2023 02:27 AM - edited 07-31-2023 11:02 AM
Switchback had a major (8GB) patch enabling foveated rendering to massively increase performance and image resolution:
Unfortunately, some of the great dynamic shadows also got cut - this is before the patch:
- and this is after the patch, note the missing or reduced shadows:
That said you do get nice dynamic shadows in the game, although I am suspicious some shadows are now using lower res than before.
The trade-off is worth it though, I think the res may be twice as high as before - or at least 50%.
Maybe the biggest news - to some - Vertigo 2 is now officially coming for the PSVR2:
https://store.playstation.com/en-th/concept/10009050
UploadVR recently rated Vertigo 2 the next best PCVR game of all - with Alyx being number one:
https://www.uploadvr.com/best-pc-vr-games-25-steam-oculus/
Quote: "Vertigo 2 is one of the best PC VR-exclusive experiences available and a masterclass in enthralling, VR-first game design. What's even more impressive is that it's largely put together by one solo developer – Zach Tsiakalis-Brown from Zulubo Productions.
The game pays homage to Valve classics and seminal VR releases, but doesn't fall victim to copying them. Instead, it forges ahead to create an impressive solo gaming experience in the same vein as Half-Life: Alyx. Featuring tactile weapons, creative enemies and an engaging narrative-driven campaign, it's a shining example of what PC VR still has to offer in 2023."
If you can't have Alyx, I guess Vertigo 2 will be the close to the next best thing.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-03-2023 01:13 AM - edited 08-03-2023 08:33 AM
Green Hell VR is coming to PSVR2 in about 2 weeks:
EDIT: Seems the jury is still out whether or not this is a massively upgraded Quest port or a downgraded PCVR port. Guess we'll have to await some reviews!
I can't even get 90 fps using Index res 100% with the RTX 3090 if I max out in-game PCVR graphics - so might be a great challenge running the PCVR version even if down-scaled.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-03-2023 08:18 AM
Thank you for sharing!
08-08-2023 11:18 PM - edited 08-08-2023 11:22 PM
I do not agree with Ryan McCaffrey from IGN on this subject:
https://twitter.com/DMC_Ryan/status/1689033750704005121
You could say that Valve made a hmd, and then only one game, while Sony made a hmd and already 6 exclusive games: Call of the Mountain (AAA), Resident Evil 8 (AAA, but 2D ported), GT7 (AAA, but 2D ported), Switchback, Synapse and VR Skater. VR Skater launched a few days ago - and is the first PSVR2 exclusive to use 90 fps (I think):
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
09-15-2023 10:07 AM - edited 09-15-2023 10:07 AM
New game trailers this week:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-01-2023 02:30 AM - edited 10-01-2023 02:52 AM
Sony just introduced 9 PSVR2 games coming this fall:
I think Heroes of Forever and Teardown are exclusive to PSVR2 - for the VR versions. Teardown is available in 2D too.
I'm not much for playing with Legos, but Teardown does look awesome (voxel-based):
Heroes of Forever reminds me of the old great arcade Sega shooters - and even models look crude, there still are quite a lot of polygons, and real-time shadows - more here:
"For instance, our key aim is to evoke nostalgia throughout the player’s journey. With the help of PS VR2’s 3D audio, we’ve developed immersive soundscapes that transcend familiarity, adding a unique sense of wonder to every scenario. Dynamic lighting also enhances the low-poly visuals of our game, granting a fresh feel to the retro-inspired scenery for players to enjoy."
Seems Heroes of Forever won't be here this Autumn though:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-01-2023 05:35 AM
The problem with PSVR like others have stated is that there just are not enough games to spend that kind of money. I have a PS5, but not everyone does, so you are out over 1000 dollars and you have a few games to play. I mean a few good games.
I Platinumed the 2D Resident Evil 4 Remake, and thoroughly enjoyed it, and I'm pretty sure at this point almost every gamer in the world has played some version of Resident Evil 4, and the VR version is not going to break any sales records, although if you spent 500 dollars on the PSVR headset you will have to buy it because what else are you going to do.
Yes, I was disappointed that Valve only made Half Life Alyx for the Index. I was hoping they were going to release at least 3 or 4 games, but Valve has hundreds of VR titles on Steam to keep their customers happy. Sony, by having the old walled garden is severely lacking in content for money spent.
If the PSVR headset could connect to a PC, I would buy one today and so would millions of VR gamers. These companies are slowly coming around. Who would have thought we could play Sony exclusives on Steam, but they need to jump in with both feet. Sony overestimated the initial PSVR headsets, they didn't realize that most users got bored with PSVR once the initial wow factor faded away. That and the experience of the first PSVR headset wasn't that great, besides for Resident Evil 7. The tracking and visuals were just not good.
They can't give away PSVR 2 headsets at this point. And now with the Quest 3 releasing, it's just going to cut into PSVR 2 even more. You definitely will not see the PSVR 3. Game developers are going to have to get money up front from Sony to make games for a headset that only has a lackluster sales rate. And we know how Sony isn't going to do that. Sony is realizing that their focus on live service games was a mistake. They wasted billions on Bungie and other live service games when single player exclusives are their calling card. Sony made the same mistake that Microsoft did with Kinect. PSVR 2 isn't as bad as the Kinect because they didn't package them with the console, but its the same as far as money wasted, and with all the bad decisions Sony has made lately, they are going to have to make cuts somewhere. This can easily be seen by the fact that Sony raised the yearly fee for PS+ by 40 dollars, while providing nothing more to gamers for the extra money.
Microsoft made a great decision by partnering with Meta to allow Xbox Game Pass games on the Quest. They will make a ton of money with providing nothing more than a service.
10-03-2023 04:15 AM - edited 10-03-2023 04:19 AM
Regarding content, yesterday I went back to PSVR2 and started a new game in Call of the Mountain. It's truly mind-blowing to see again what Sony has invested in this game - I do think it's in the top 3 of the best ever VR experiences - together with Alyx and Lone Echo 2.
Not having turned on the PS5 for months, I got like 5 updates for the PS5, PSVR2 hmd and the controllers. Also got patches for several games including GT7.
Tried GT7 and performance and image quality felt much better than I renember it. Could be placebo, but really felt like GT7 had much less blurry reprojections, the speed felt much more convincing and realistic. Call of the Mountain also felt great, but harder to judge performance improvements in that game, as you don't move with high speed like in GT7. Has foveated rendering been improved for performance? Did feel like it.
Call of the Mountain really shows the power of the PSVR2 when done right.
I also installed Resident Evil 4 Remake and played it on a big screen in VR - it really looks amazing, better than on my Samsung plasma due to oled.
I'm still a great believer in the potential of the PSVR2 - if done right, it could easily be king of VR or close.
The mura also felt less noticeable, but that's probably placebo 🙂 Unless Sony adjusted brightness...
Great games may take 3-4 years to make, I'm in here for the long run 🙂
PS. Btw, some other dude also saw significant changes to GT7 1.5 months ago:
reddit.com/r/PSVR/s/AEyQpFcwpv
I don't believe that my experience was placebo, I've been very annoyed with the blur in GT7 and I was not now. Felt like higher res and more smooth reprojections.
Then again, playing a lot of MSFS2020 VR could have lowered my performance standards, lol.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"