06-24-2013 07:53 AM
06-27-2013 06:08 PM
"vin" wrote:
I think I'd rather pilot a fighter than sit on the bridge and give orders. Does Star Trek have much of a precedent for ship-to-ship fighters?
06-28-2013 08:03 AM
"KBK" wrote:"vin" wrote:
I think I'd rather pilot a fighter than sit on the bridge and give orders. Does Star Trek have much of a precedent for ship-to-ship fighters?
If forced to be there, best to be a janitor who, every time there is a battle.. finds themselves sweeping the floor next to the ejection pods. :mrgreen:
06-28-2013 08:39 AM
07-01-2013 05:10 AM
07-01-2013 06:10 AM
07-02-2013 11:41 AM
"blackplastick" wrote:
Centration looks really cool. It is essentially Station 13 in first person. I think they did say they won't be adding Oculus support until post release though.
10-18-2013 09:59 AM
"TraumaHound" wrote:
Though it's not very involved (and looks like something that crawled out of 1997), someone has built an explorable interior of the original series Enterprise. Their program uses some version of Torque 3D, so maybe it would be possible to hack in Rift support.
http://trekcore.com/blog/2013/06/trekcore-gaming-explore-the-enterprise-in-star-trek-ncc-1701-interv...
It's not a very compelling package on its own, but maybe someone else can take what they've done so far and build upon it.
I'm kind of a huge Trek fan, so I'm way into this kind of thing. Artemis is fun as hell, if anyone gets a chance to get a group together with the requisite hardware.
10-20-2013 10:01 AM
10-20-2013 10:13 AM
"mscanfp" wrote:
Anyone see the irony of creating a VR experience of walking around a Star Trek ship, when lots of us had VR inspiration from the Holodek on STTNG, which was what they had to AVOID walking around a Star Trek ship. Freaky.
Mike