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Starting to regret buying my touch controllers.....

The-Hoff
Protege
Using one sensor on my beast of a machine, the Rift works beautifully without an ounce of stutter....ever.
Asus Z270 Maximus IX Formula
i7 7700k
GTX 1080
....and all the bells and whisltes.

Since going to 2 sensors and the touch controller I noticed slight HMD stutter now and again when I rotate my head.
I tried everything to resolve it, all my USB ports including a PCI E Express USB card, moving the sensors, but it is still there. It does not stutter often, but even occasionally is enough to ruin immersion. After searching the issue, I see many, many people seeing this. There is hardly any point in contacting support if the majority of people are seeing it. I will give it till March to get resolved, if not I will probably sell my touch controllers and maybe the whole unit if it the devs are out of their depth with this device.


Phanteks Evolv ATX Tempered Glass - Asus Z270 Maximus IX Formula & ROG - Xonar Phoebus Sound Card - Intel Core i7 7700k Kaby Lake - Corsair H115i - Corsair Vengeance RGB 32GB DDR4 3200MHz - Nvidia GTX 1080ti Sea Hawk X - 3x Samsung 850 evo 1tb - 2x WD Black 2tb - Pioneer Blu-Ray Player - Corsair RM850X - Windows 10 Pro - Razer Deathadder Chroma - Razer Blackwidow Ultimate Stealth 2016 Elite Mechanical - BenQ XL2720Z 27-inch LED 144hz Gaming Monitor - Oculus Rift

10 REPLIES 10

Fazz
Honored Visionary
I noticed in another thread you said about your two front facing Sensors been further apart then the recommended setup. I think you need to get them closer together before you can say for certain it's the same problem other people are experiencing. Can you explain why you are not able to bring them closer together for the Oculus Setup?

The-Hoff
Protege
I did bring them within 1-2 metres to see if this would resolve the ocassional stutter but it was just the same.
I just couldn't play permanently like that, because I would hit the wall, as my desk is up against it..
I then went back to 1 sensor and butter smooth again. After that I set up for the touch controllers and 2 sensors and tried every position you can think of but the occasional stutter returned. It only does it once or twice a minute but it is enough to stop me playing.

Phanteks Evolv ATX Tempered Glass - Asus Z270 Maximus IX Formula & ROG - Xonar Phoebus Sound Card - Intel Core i7 7700k Kaby Lake - Corsair H115i - Corsair Vengeance RGB 32GB DDR4 3200MHz - Nvidia GTX 1080ti Sea Hawk X - 3x Samsung 850 evo 1tb - 2x WD Black 2tb - Pioneer Blu-Ray Player - Corsair RM850X - Windows 10 Pro - Razer Deathadder Chroma - Razer Blackwidow Ultimate Stealth 2016 Elite Mechanical - BenQ XL2720Z 27-inch LED 144hz Gaming Monitor - Oculus Rift

Fazz
Honored Visionary
What are your PC specs?

The-Hoff
Protege
I did complete the setup from your instructions on the other thread but it was the same result. My PC spec is a straight copy from my Steam profile so ignore all the junk.

Case: Phanteks Evolv ATX Tempered Glass
MB: Asus Z270 Maximus IX Formula & ROG Xonar Phoebus Sound Card
CPU: Intel Core i7 7700k Kaby Lake
Cooler: Corsair H115i
RAM: Corsair Vengeance LPX 32 GB DDR4 2666 MHz
GPU: Nvidia GTX 1080 MSI Gaming X
SSD: 3x Samsung 850 evo 1tb
HDD: 2x WD Black 2tb
Media: Pioneer Blu-Ray Player
PSU: Corsair RM850X
OS: Windows 10 Pro
Mouse: Razer Deathadder Chroma
Mousepad: Steelseries
Keyboard: Razer Blackwidow Ultimate Stealth 2016 Elite Mechanical
Racing Wheel: Thrustmaster T500RS
Monitor: BenQ XL2720Z 27-inch LED 144hz Gaming Monitor
VR: Oculus Rift

Maybe I am doing something wrong but it is weird how 1 sensor works perfect. I just don't want to throw money at USB cards that may not make a difference. My current USB3 mb ports work fine. I also tried my Asus PCIE express USB3.1 card with all the same results. My touch controllers track perfectly with no stutter or jumping. It just affects the HMD. Do I risk a 3rd sensor? I don't know.

Phanteks Evolv ATX Tempered Glass - Asus Z270 Maximus IX Formula & ROG - Xonar Phoebus Sound Card - Intel Core i7 7700k Kaby Lake - Corsair H115i - Corsair Vengeance RGB 32GB DDR4 3200MHz - Nvidia GTX 1080ti Sea Hawk X - 3x Samsung 850 evo 1tb - 2x WD Black 2tb - Pioneer Blu-Ray Player - Corsair RM850X - Windows 10 Pro - Razer Deathadder Chroma - Razer Blackwidow Ultimate Stealth 2016 Elite Mechanical - BenQ XL2720Z 27-inch LED 144hz Gaming Monitor - Oculus Rift

Fazz
Honored Visionary
Oculus have said tracking will be improved with patches. I think another patch is due out sometime this month. I know it's a bit frustrating when they don't say much and we are left in the dark. I would contact Oculus Support because the more they are made aware of such issues the better it will be for us all. Speaking about problem you are getting, I think I've also experienced that same problem. I haven't gone back to using one sensor to test it though. My senors are screwed to the walls and it would be to much of a mess about to take them down now. I'm just hoping future patches will fix these issues.

weasel47
Heroic Explorer

The-Hoff said:

Maybe I am doing something wrong but it is weird how 1 sensor works perfect. I just don't want to throw money at USB cards that may not make a difference. My current USB3 mb ports work fine. I also tried my Asus PCIE express USB3.1 card with all the same results. My touch controllers track perfectly with no stutter or jumping. It just affects the HMD. Do I risk a 3rd sensor? I don't know.



I imagine it probably has to do with sensor data that conflicts slightly.  With one sensor, the tracking could technically be off by an inch sometimes and you wouldn't notice, as long as it's consistent.  With two sensors, they might each have a slightly different idea of where you are, and they fight over it.  This is hopefully something that they will be able to improve on (handling the conflict better if there is one).

YoLolo69
Trustee

weasel47 said:


The-Hoff said:

Maybe I am doing something wrong but it is weird how 1 sensor works perfect. I just don't want to throw money at USB cards that may not make a difference. My current USB3 mb ports work fine. I also tried my Asus PCIE express USB3.1 card with all the same results. My touch controllers track perfectly with no stutter or jumping. It just affects the HMD. Do I risk a 3rd sensor? I don't know.



I imagine it probably has to do with sensor data that conflicts slightly.  With one sensor, the tracking could technically be off by an inch sometimes and you wouldn't notice, as long as it's consistent.  With two sensors, they might each have a slightly different idea of where you are, and they fight over it.  This is hopefully something that they will be able to improve on (handling the conflict better if there is one).


Agree. With one sensor it become "The Unique Reference" so even if it have computing bug it will not be noticeable as it's the only one, and your brain adapt to the tiny difference between real world and virtual one.
2 sensors having the computing bug and they don't agree on your exact headset and/or Touch position, leading to glitches in between sensors. So it's appear as soon as you have 2 or more sensors. With 2 sensors front facing you can reduce it to be nearly not noticeable if you set them exactly same height same angle (but it still happen). But as soon as you change even slightly one of them E.g. different angles or height, the bug appear. Which mean all complex computing which is done to compensate those differences have too much approximation (to not say bugged) and result to glitches.

“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

"Be careful, if you are killed in real life you die in VR too." - TD_4242

I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3

Anonymous
Not applicable
They say that the computing power to do the math on this tracking is insignificant though. I've heard 1-2% of processing power.

chtan
Protege
To calculate the result is insignificant but agreeing with wrong result can cause the jitter you see.