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Steam VR Tracking 2.0

Percy1983
Superstar
Looking interesting and like it might be much better:

http://hexus.net/tech/news/peripherals/106726-valve-reveals-plans-steamvr-tracking-20/

Shame all the current development kits... I mean consumer headsets won't work with it.

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8 REPLIES 8

FlakMagnet
Adventurer
This sounds really impressive! Support for more than 2 lighthouses will completely eliminate dead-spots in corners. And multi-room tracking? Wow!

When Oculus talked about using cameras for their tracking way back before the launch, it sounded like 'the best solution', allowing future tracking of the entire body without having to introduce additional cameras. But I'm beginning to think that maybe the new lighthouse route offers a more flexible solution. Sounds like you'll be able to add as many (there's probably a limit) lighthouses as you need to cover much larger areas. With Oculus constellation, you need to use another USB port every time you add a sensor, and the inherent maximum USB cable length that comes with that is also a limitation.

I can't see inside-out tracking working very well for hand tracking, although for HMDs this seems like the best solution. Maybe only mobile VR will use this?

bigmike20vt
Visionary


With Oculus constellation, you need to use another USB port every time you add a sensor, and the inherent maximum USB cable length that comes with that is also a limitation.


true enough! and i can say from experience its a pita balancing the load of 3 sensors on a rift on my machine at least..... but, it kind of saddens me that i suspect a certain level of double standards.

imagine if oculus suddently bought out a new sensor which was 2 cameras in 1 which sat in front of you and totally replaced the 2 front facing sensors of the rift, and used data compression of half the bandwidth.

Add in the extra salt that it was not compatible with the current rifts on the market but would come bundled with the oculus rift CV1(b)

I suspect there would be a lot of gnashing of teeth and "you see this proves oculus tracking was rubbish all along"

I just hope if oculus bring out new hardware, they will get treated with an even hand.
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

bigmike20vt
Visionary
LG make their own screens dont they? (they do for TVs anyway) so who knows.....  if they did release a much improved screen for their hmd and launched before xmas, well i guess it would give me something to ask for as a joint xmas / b'day gift.
(though ideally i would want the "touch-like" controllers with them and not the wands.
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

Zoomie
Expert Trustee
You own a Vive Atmos so you'll be better able to answer some of these issues.
  • Sync-on-beam technology for better performing tracking
Great, better tracking is always a plus.  Lighthouse is already incredibly precise, so I'm not sure anyone will even notice higher precision.
  • Smaller and lighter base station hardware
The lighthouse emitters are already pretty small.  I haven't seen much complaint about the size now, but it's inevitable that tech will get more compact.  Is this a big complaint for Vive owners?
  • Quieter and lower power
I knew they made noise, but from my trials of the Vive I really didn't notice them.  Do they make noise all the time even when you're not using the system?  I can see that getting annoying.  I can't see them being a high power draw to begin with so this may be negligible.
  • More reliable
I asked about reliability before these systems were released, and the laser spinner is supposed to have a MTF of something like 10 years of continuous operation isn't it?  More reliability is always good, but I don't think this was a burning issue to begin with.
  • Cheaper
Always a plus - especially competing with Constellation which is a pretty cheap way to do things.
  • Ability to deploy more than two base stations in a VR setup
They had to do this so it's not much of a surprise.  More emitters/sensors means less occlusion in any line-of-sight tracking solution.  Perception is everything and right now the average consumer sees Vive with two base stations and Oculus with 3 or 4 (possible).  Bigger numbers always means more better.
  • They will facilitate multi-room VR experiences
Not sure I understand this.  Do they mean you can have multiple rooms tracked and move between them?
Any sufficiently advanced technology is indistinguishable from magic. - Arthur C Clarke

Zoomie
Expert Trustee
I have a feeling both Valve and Oculus are taking a very hard look at alternatives to Fresnel for their next gen.  Despite the crepuscular rays, Fresnel did provide the best clarity/FOV for this generation.  Hopefully they can find a next-gen solution that maintains the current specs but solves the issues that came with it.

Thanks for the reply!
Any sufficiently advanced technology is indistinguishable from magic. - Arthur C Clarke

bigmike20vt
Visionary

Atmos73 said:

I would imagine they'd use their own screens but will they have a 4K panel ready before Samsung?


I dunno..... LG have been pretty big in the push for oled  (leading the way really). they could be v cool for VR, and curved!.
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

Anonymous
Not applicable
My headset strap has snapped where the part that moves and is attached to the metal round part is there anyway of a fixing this which I doubt as the plastic that connected is completely broke does anyone know if I can replace this please

Anonymous
Not applicable
Sorry forgot to mention it's a cv,1