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SteamVR 2.0 just rolled out - and it the most significant SteamVR upgrade in years!

RuneSR2
Grand Champion

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SteamVR 2.0 has now been rolled out to all users - this is a great step forward for high-end VR:

store.steampowered.com/news/app/250820/view/3739736044830869589

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I bought a game wearing the hmd last night - it all works in VR now, before there were many things I could not do wearing the hmd. One might say that this level of UI should have been available years ago, but better late than never.

Most menu items are still easy to find, fortunately Valve did not fix most things that weren't broken.  Your SteamVR Home is still the same.

So great thanks to Valve to this great step forward for PCVR. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

2 REPLIES 2

kojack
MVP
MVP

Have they finally fixed the wrong pitch of the visualisation of CV1 sensors? They've been doing the quaternion maths wrong since 2016. 🙂

(The yaw was right but the pitch was wrong. It didn't hurt anything, it just drove me (a 3d maths teacher) crazy)

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

Can't run SteamVR using CV1 without deactivating the Index - and I do not deactivate the Index (last time it created much hassle as the Index got picked up as a monitor) - so you'll be the first to check if the CV1 sensors are fixed 😉

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"