cancel
Showing results for 
Search instead for 
Did you mean: 

SteamVR on the Rift

ZachSny
Expert Protege
Super quick question for anyone who can help:

Is there a way to have SteamVR work with the CV1? If so, how would I go about doing this?
7 REPLIES 7

maxpare79
Trustee
I think SteamVR is still stuck at 0.8 Runtime, you need to wait for Steam to update it
I am a spacesim/flightsim/racesim enthusiast first 🙂 I9 9900k@5.0, 32gb RAM/ 2080ti Former DK2, Gear VR,CV1 and Rift S owner

ZachSny
Expert Protege
So do you think it will be possible in the future? Or are we stuck with Home only?

Not complaining about Home, just curious.

maxpare79
Trustee
No no no, nobody is stuck anywhere :smile: , you just need to let Steam update it, give it a few days. SteamVR will work perfectly with CV1.

Every now and then Oculus will release a new SDK that will break compatibility with SteamVR , then Steam will update it again, and so on and so on :smiley: 
I am a spacesim/flightsim/racesim enthusiast first 🙂 I9 9900k@5.0, 32gb RAM/ 2080ti Former DK2, Gear VR,CV1 and Rift S owner

Synthetic
Rising Star
chicken or the egg if you ask me :expressionless: 

ZachSny
Expert Protege
Thanks so much for the help! I really appreciate it.  😉

crim3
Expert Protege

maxpare79 said:

No no no, nobody is stuck anywhere :smile: , you just need to let Steam update it, give it a few days. SteamVR will work perfectly with CV1.

Every now and then Oculus will release a new SDK that will break compatibility with SteamVR , then Steam will update it again, and so on and so on :smiley: 



I think they said that from v1.0 and on, new releases won't break compatibility. For instance, when eventually a new 1.4 runtime is released, everything built with the 1.3 SDK will still run perfectly.
Correct me if I'm wrong, plz.

ZachSny
Expert Protege
@crim3 I did hear that v1.0 and on won't break compatibility. They mentioned it at Connect 2: 

30:09 mark.
https://www.youtube.com/watch?v=QlvXSFiu0zU