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Suggested Upgrade

bzowk
Explorer
Hey Guys - 

When in Oculus Home looking around earlier, I noticed that my performance rating would flicker between yellow and red, but mostly in the red.  I'd love to have much better VR performance not only in Home, but games; so wanted to post some data to see what the community may suggest be a suggested upgrade.

I've had my primary PC for a while now and basically just keep upgrading it a bit at a time.  I've posted its full specs below as well as some data I captured when within Oculus Home.  As you will see, it's a massive system used for many things.  What I'm afraid of is that the upgrade that would help me most would be CPU, however; cannot get a faster one for my board that I know of therefore to upgrade it I'd have to also buy a motherboard plus RAM which would also be compatible.  Perhaps a better GPU may be best and would take over some of the load the CPU currently carries.  I'm posting to hopefully find out.

VR Specs
- Oculus Rift CV1
- x3 Sensors / 360 Config (x2 USB 3.0 & x1 USB 2.0)
- Touch Controllers
- OTT Settings: Global Super Sampling: 1.3 / ASW: Auto

System Specs
- Intel I7-3770k - OC'd to 4.0Ghz (Socket 1155)
- Gigabyte GA-Z77X-UD5H Motherboard
- 32gb RAM (x4 - 8gb GSkill RipjawsX F3-1600C9-8GXM)
   I used to host a lot of VMs, but they are now on separate ESX host so next build will have half the RAM
- Nvidia Geforce GTX 970
- RocketRAID 2720 SAS Controller (Use x2 SAS->x4 SATA fan-out cables to provide more SATA ports)
- USB 3.0 Controller Expansion card (x4 additional external ports and x2 internal)
- Storage (14 disks total)
   - C Drive - 256gb Samsung 850 Pro - SATA (OS & Apps)
   - D Drive - 43.5tb Disk Pool (Use Stablebit DrivePool which ties together 11 platter disks & 1 SSD for caching - mainly used for media and file storage))
   - E Drive - *1tb ST1000LM014-1EJ164 SSD/Platter Hybrid (App installs & Plex Cache)
   - G Drive - *256gb Samsung 850 EVO (Oculus Games / Apps)
- Nzxt GRID+V2 Fan Controller + x4 200mm fans + x4 120mm fans (13 Platter disks get hot!)
- Cooler Master Hyper 212X - CPU Cooler with Dual 120mm PWM Fans
- Windows 10 x64 Pro 1803 (Typical Uses: Everything: Work, Gaming, VR, etc...)

Resource Usage
Below is a screenshot which seems to be a good baseline for how resources look when in Oculus Home and most VR apps.  Although the below screenshots may not show it, I notice that it seems that the CPU is more taxed than the GPU while in VR.  I realize idle is a bit high also, but run many background apps & host things that need to remain open - none of which take a big chunk.  I use Process Lasso to set priorities for everything where VR is the highest priority.

System Idle (Oculus/Oculus Home Open, but Headset Off)
q2ug8ngzl577.jpg

In Oculus Home (Headset On and Looking Around)
To note, I put the headset back on at about 10% into the graph below.  Home reloading spiked it temporarily so I'd consider the last half of the graph to be the best measurement of "being in Home" for comparison.  Other stats are obviously taken at the time I took the screenshot. 
glwmus70poyg.jpg
Interesting Note:  Before taking the above screenshots, I took others which showed CPU was 90 - 100% when in Oculus Home.  When taking the shot, I noticed that Process Lasso had Oculus Home set to "Below Normal" priority for some reason.  I changed it back to "High" and it seemed to handle things much better.  Odd

Overall
I know I didn't provide tons of data, but can add if really needed.  My fear is that I get a new GPU and won't be able to tell too much difference since CPU and such is older or vice versa.  So basically, what would be the cheapest upgrade for now that would have the highest improvement yield?  Would a 1070 TI be a noticeable difference or would I have to go to 1080 in order to start seeing something noticeable and not just slight improvements in the resource numbers?

Thanks, Guys!
2 REPLIES 2

Sneakygloworm
Expert Protege
A gtx 1080 would give better performance definitely because it will brute force vr.  If your running into the red in home, you may struggle with some or most VR games with a 970. ASW will help but only to a point. It's entirely possible the cpu is getting tanked because of your setup + running background apps as well as VR. Ideally, you should either free up resources on your current build or build a gaming machine with one or two drives, a mid level cpu and a gtx 1080. 16gb of ram and a psu of 750 watts. I should imagine you are now running a 1kw+ psu? Vr gaming is cutting edge and pricey and ideally needs a fairly potent barebones build for efficiency. It may be worth dropping a 1080 in there and see how it feels. But also maybe stripping your system peripherals back a bit and not running any apps in the background at all during VR sessions.

HiThere_
Superstar
Well the problem with a GTX 970 is that even ~4 years later, you still have to pay a big price to get a comparatively minor performance boost.

The last time I upgraded my GPU to a GTX 970, it doubled my FPS : Good luck doubling the performance of an overclocked GTX 970 at a reasonable price, or even at an unreasonsable price really.

You're better off holding on to your GTX 970 : It can run most things at 90FPS, and when it can't the Oculus Driver magic just drops it to 45 FPS and odds are you won't even notice it.

And if CV2 adds eye tracking, so you only need to refresh the part of the screen that your eyes are looking at, you might even be able to run it with a GTX 970 (wishful thinking...don't hold your breath).