10-31-2018 04:00 PM
11-05-2018 10:19 AM
kevinw729 said:
I think its a bridge-too-far to think that (if it exists) Rift-S would use inside-out tracking - the management would be abandoning all of the investment addressing the issues with Constellation, and would mean a considerable porting of content already working on the CV1 to the new alternative. Given the timeline on Quest (Spring'19), then deploying a connected PC alternative would take some serious investment in time and money (obviously Facebook has deep pockets, but how deep)!
Anyone that has been following the recent restructuring of OVR after the departure will see that the company seems focused on a AR path, keeping in line with the ML, MS and Apple dev paths - I think its more likely their first VR/AR headset will be inside-out in the long run!
11-05-2018 11:47 AM
11-05-2018 11:53 AM
shadowfrogger said:
Personally, I think a rift S would be too confusing for the rift lineup. They already have 3 VR sets, A rift S would have to be more expensive then the CV1 or push the price down further on the CV1. Better or worst Tracking aside(I've have a feeling it'll be just as good as the CV1). A Lenses and Resolution upgrade for at least a $100-200 price increase, do you really want to have about a $100 difference between thr rift S and rift CV1. I am assuming a smaller price difference as it can't vary too much from quest. I kinda think from a marketing perspective, it isn't worth it. If there was a plan for a rift S, I really think they would of just added the hardware for pc tethering for quest and called it a day. But they actively decided agaisnt that. If they replaced the CV1's place and phased out the current CV1 model. Different story.
11-05-2018 12:49 PM
bigmike20vt said:
I wonder if Brendan iribe has the chops or the interest to get serious backing of another tech company and if so if oculus would allow another company to supply a high end oculus approved hmd which works of the oculus store?
I dunno just pie in the sky thinking probably but where is the downside?
Another company get a serious head start in the design, OTOH it would generate sales for oculus on their store which is surely where money is made and it would not compete with oculus who are allegedly more interested in aiming for mainstream and not the high end.
11-05-2018 12:53 PM
11-05-2018 01:39 PM
snowdog said:
I would have been more inclined to believe these two TechCrunch clickbait articles if they didn't say that the Rift S is going to have inside out tracking. If they had said it was going to use Constellation tracking then it would have met my prediction I made a while back about the CV2 being released next year. I said a while back that it would come next year and use Constellation tracking.
But using Insight for high-end PC VR makes absolutely no sense at all when it isn't going to provide 360 degree tracking which Echo Arena in particular needs. And then you have all of the bow and arrow games where you pull the drawstring to your ear. You wouldn't be able to play those either because the controllers are going to be too close to your head. These are all issues that WVR headset owners have complained about in the past.
11-06-2018 03:59 AM
RedRizla said:
I also think they kept Oculus Quest from been tethered to a PC, so as to not confuse people with Oculus PC-VR, or to maybe keep the cost down and the headset weighing less. It would also be confusing to Oculus Quest owners to pick up a game or app that required PC performance and to find out that it didn't work unless it was tethered to a PC. So you see there's plenty of reasons why they might have choose not to have Oculus Quest tethered to a PC.
11-06-2018 10:50 AM
Mradr said:
RedRizla said:
I also think they kept Oculus Quest from been tethered to a PC, so as to not confuse people with Oculus PC-VR, or to maybe keep the cost down and the headset weighing less. It would also be confusing to Oculus Quest owners to pick up a game or app that required PC performance and to find out that it didn't work unless it was tethered to a PC. So you see there's plenty of reasons why they might have choose not to have Oculus Quest tethered to a PC.
Sure - but that seems more like poor marketing and information on the customer than the fault of the system. I mean it happen to me when I younger - I didn't look for the PC, PS, or SegaG. After one return - I learn my lesson and started looking for the logo from that point on. Point being - its something I don't see really being a problem though from a public relation side of things.
I am still on the camp side that they could've and wouldn't be that hard to add it though. I think if anything - it's to keep up the idea that PC-VR is the highest while they focus on the mobile side of things more. Less support needed for a close system than an open system for example. IF anything - to keep people from being confused why software A was bought and working with their mobile part - yet when plug in on the pc - doesn't improve performance and they can't play it on the computer half without buying it again. Sadly - I think it's more of a marketing tool to sell more software between each system.
11-06-2018 11:54 AM
kevinw729 said:
Oculus GO $199This is still a confused bundle for a marketing team - how about this Q4 2019:
Oculus Rift CV1 (Entry Level) $299
Oculus Quest $399
Oculus Rift S $499
Oculus GO $199
Oculus Quest $299
Oculus Rift S $399
Now that looks workable (streamline), with a great software offering - and at the same time the new commercial division can sell these systems into the neglected markets they have now pivoted towards.
11-06-2018 12:52 PM
Oculus Quest $199Oculus Rift S $299And there you have it : A race to the bottom.