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The Biggest Danger to VR - No AAA Must Have Games

Shadowmask72
Honored Visionary
VR is in its fledgling moments but to me it seems the battle for mass acceptance is already being made harder than it should be.  As a gamer what has always enticed me to new hardware is the prospect of playing awesome new games. If I give the Nintendo 64 as a prime example, when it released I was in awe of Goldeneye and how it looked and was desperate to play it.  I'm sure many of you feel the same when it comes to gaming and your purchasing decisions.

I get it, VR isn't a new console or PC but its a fresh display medium and frankly I am disappointed and worried at the same time that major publishers like Activision, EA, Ubisoft etc are not willing to take a bit of  a risk and develop a game for VR that everyone simply says "Wow, I must play that" when they see it.  Something that defines VR for the gaming generation and makes VR appear to be the must own device rather than at present an expensive toy for those who can afford it.  Sure, you can argue that it's the cost which dictates how many people can adopt VR right now but I believe this is nonsense even if it is mostly true. This conundrum shouldn't stop someone, somewhere grabbing the bull by the horns and putting in the investment to at least raise VR awareness.

The lack of investment in a AAA VR experience at launch speaks volumes about how publishers are viewing VR and frankly  I feel it's a bit of a cold shoulder treatment gamers are getting having given them [publishers] the opportunity to make massive profits from regular games in the first place over the years. It's like you have Valve at the forefront of VR with its Vive and yet where's the Half Life VR game at launch or at least a demo that people would no doubt lap up like drunken sheep? Again, people can argue developers are only just getting to grips with how to produce VR games and aren't ready yet, but once more I say this is nonsense and is tied to a willingness to invest in unproven hardware - both headsets weren't ready just six months ago as proven by how long the DK 1 & 2 have been available so software could have been developed some time ago.

What's really happening is the industry is looking at smaller indie studios to lead the way at the cost of stifling the progression of VR which is a shame. Let the indies take the risk and we'll mop up and take the reward if and when the time is right. Some people are suggesting the major players are waiting on the Playstation VR before showing genuine signs of wanting to put the cash down which is understandable, but again doesn't help VR by being tentative, cautious and uninvolved.  We have two massive operations one backed by Facebook and the other HTC and the almighty Valve who between them haven't managed to instil confidence as far as software is concerned which might be understandable for Oculus, but Valve? Really? I've already mentioned this is not a console launch - even if Sony believes their PSVR is being presented as a "new platform" (complete with a pricing model to match that ideal). So to expect a launch line-up of games that present VR in its best light doesn't appear to be the agenda, rather merely getting VR out there in the first place and planting the seed for much bigger things to come  even if it's years from now. However, I don't agree with this philosophy and  believe it's backward thinking. You only really need one or two showcase games to simply bowl over your potential audience and we just don't have those titles at the moment.

In my view the biggest threat to VR and in fact any new piece of hardware is the support it gets, and when you have such revolutionary tech being ignored by those who can make a difference in the industry, it's saddening. We've got E3 coming up in the next few months so maybe there will be a shift in perspective and much more interest from the major players, or at least Sony will be showcasing more of its products -  if Sony can do well then there's possibly hope for us all. But as far as Oculus and HTC/Valve are concerned, they both really need to get talking (not with each other but those who control the purse strings) and see some serious investment in AAA products otherwise VR is resided to a niche product rather than the foundations of a universal paradigm shift in how we play and interact with Video Games.

TL:DR version:

Where the hell are the AAA games from major publishers  and why haven't they invested a small % of their profits into VR experiences that SELL the idea to the masses?


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
72 REPLIES 72

Cheesemaster1
Honored Guest
Yea I totally agree aside from chronos (which isnt triple a but is a good game with a good length) there isnt a game a single player game that I can play for 20-30-50 hours. Its a bit of a bummer. Locomotion is certainly a problem that needs to be solved first. Maybe Oculus has some locomotion tricks up their sleave with some touch games from Oculus studios though, who knows. 

Has anyone read Ready Player One. (obviously some of you have) When he first talks about going to his hideout and jacking in to VR and going to school and he explains locomotion. He says he sways his arms, but hes in this broken down car (his hideout) so I assume hes at least sitting down and not standing up, so Imagine him just lightly swaying his arms while he is sitting down like small motions with your arms on the side of your body. Try it it certainly works. Thats how I always imagined it in the book and that locomotion is certainly dooable with the Vive controllers and I presume with oculus touch as well. I saw a video of a guy doing something similar in a demo he made but it was much bigger motions while he was standing. If you could do smaller motions and it was enough not to make people sick so they could sit down or stand up I think it would be a great compromise.

Gigantoad
Adventurer
AAA game development is insanely expensive. It would be naive to think that we will get any until VR is available in at least as many households as are consoles today. That won't happen for a long time unless PSVR is such a huge success that literally every console owner buys it. Even then, we still have Xbone owners without a VR option.

Slightly more realistic is a hope for AAA games being ported to VR, just as they are nowadays ported to PC. A lot of those games will have movement that could make people sick though, so that might be another incentive to not even go there.

Overall the future for AAA VR games looks rather grim to be honest. Luckily, indies have a bit more wiggle room and will hopefully drive this new tech forward. They will need to be supported and funded in any way possible though.

Sloeri007
Adventurer
A first person view football game would be fun 🙂

edmg
Trustee

Sloeri007 said:

A first person view football game would be fun 🙂


The problem is that FPS VR games with motion control make a lot of people feel unwell. I found walking in Skyrim OK with an Xbox controller, but turning with a controller starts to make me feel uneasy, and, if I stand up so I can turn my whole body to turn the in-game character, I want to fall over when I start moving forward or backwards :). I suspect the in-game animation is simulating the character leaning to move, and making me want to lean the other way to compensate.

The only tech that's likely to make it work at the moment is an omnidirectional treadmill.

jim1174
Protege
I am just waiting for touch controllers and a light saber game 

Shadowmask72
Honored Visionary
I've said it early on in this thread but both Oculus and HTC/Valve really should have developed their own integrated 3D conversion software like VorpX and Tridef  or officially licensed either of those just so people can play games they already own in 3D. Sure, it's not VR but it still gives the HMD more usage.

Look at how Xbox One games are playable in a virtual cinema on the Rift as a touted feature (although I've not heard anyone actually talk about this feature on these forums funnily enough) , 3D conversion in the VR space is actually pretty immersive. I appreciate it's tricky and not all games will support it but there's enough content out there that does work. Skyrim/Fallout 4 for example is pretty cool in 3D virtual cinema.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

Percy1983
Superstar
It all depends on what you want out of a AAA game, to me these to 50 hour plus grinding games don't interest me as I just don't have that time, so a highly polished on point story which is less than 10 hours works great so in mnay ways the indies work for me.

The clear solution is games which are built with VR in mind but are fully playable without, ie look at adrift and pollen. Now if they do this with AAA games with good VR support but fine on a screen it may get people interested. Imagine if a review says a game is great and better in VR, that will get people interested.
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darkcrayon
Protege

edmg said:

The fundamental problem is that Rockstar aren't going to make GTA6 in VR if it requires the player to teleport everywhere. Those kind of AAA games aren't coming to VR until someone solves the locomotion problem.

Cockpit games like Elite, Project Cars, etc, on the other hand, are a perfect fit for the current technology, aside from the limited resolution of the headsets. I've play many of the existing Vive games, and, while they're fun for a while, I'll probably be playing Project Cars for much longer because there's a lot more to it than a tech demo.


I assumed it would just use a 3rd person camera when you're on foot, and a first person in-vehicle camera when you're driving...  With an unsupported setting for people who can take 1st person walking 🙂

Shadowmask72
Honored Visionary
The DK 1 released to developers in March 2013 as low as $300. DK 2 July 2014. That's still almost 2 years to experiment with. 

As for GTA VR Darkcrayon nails the idea. GTA has always been about character driven third person gaming up until GTA V.  A third person GTA could work with the perspective change when entering vehicles, buildings etc. 


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

Oblongship
Heroic Explorer
This is something that is a VERY big concern of mine.

@shadowmask72 said it best. The DK1 was released to devs a couple years ago and we still aren't seeing the content that would move VR like a "Halo" or any other console mover.

I wanted VR to succeed VERY bad, and hopefully with Vive and Rift sales off the charts and PSVR coming....more devs will see it as less of a risk.