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The Biggest Danger to VR - No AAA Must Have Games

Shadowmask72
Honored Visionary
VR is in its fledgling moments but to me it seems the battle for mass acceptance is already being made harder than it should be.  As a gamer what has always enticed me to new hardware is the prospect of playing awesome new games. If I give the Nintendo 64 as a prime example, when it released I was in awe of Goldeneye and how it looked and was desperate to play it.  I'm sure many of you feel the same when it comes to gaming and your purchasing decisions.

I get it, VR isn't a new console or PC but its a fresh display medium and frankly I am disappointed and worried at the same time that major publishers like Activision, EA, Ubisoft etc are not willing to take a bit of  a risk and develop a game for VR that everyone simply says "Wow, I must play that" when they see it.  Something that defines VR for the gaming generation and makes VR appear to be the must own device rather than at present an expensive toy for those who can afford it.  Sure, you can argue that it's the cost which dictates how many people can adopt VR right now but I believe this is nonsense even if it is mostly true. This conundrum shouldn't stop someone, somewhere grabbing the bull by the horns and putting in the investment to at least raise VR awareness.

The lack of investment in a AAA VR experience at launch speaks volumes about how publishers are viewing VR and frankly  I feel it's a bit of a cold shoulder treatment gamers are getting having given them [publishers] the opportunity to make massive profits from regular games in the first place over the years. It's like you have Valve at the forefront of VR with its Vive and yet where's the Half Life VR game at launch or at least a demo that people would no doubt lap up like drunken sheep? Again, people can argue developers are only just getting to grips with how to produce VR games and aren't ready yet, but once more I say this is nonsense and is tied to a willingness to invest in unproven hardware - both headsets weren't ready just six months ago as proven by how long the DK 1 & 2 have been available so software could have been developed some time ago.

What's really happening is the industry is looking at smaller indie studios to lead the way at the cost of stifling the progression of VR which is a shame. Let the indies take the risk and we'll mop up and take the reward if and when the time is right. Some people are suggesting the major players are waiting on the Playstation VR before showing genuine signs of wanting to put the cash down which is understandable, but again doesn't help VR by being tentative, cautious and uninvolved.  We have two massive operations one backed by Facebook and the other HTC and the almighty Valve who between them haven't managed to instil confidence as far as software is concerned which might be understandable for Oculus, but Valve? Really? I've already mentioned this is not a console launch - even if Sony believes their PSVR is being presented as a "new platform" (complete with a pricing model to match that ideal). So to expect a launch line-up of games that present VR in its best light doesn't appear to be the agenda, rather merely getting VR out there in the first place and planting the seed for much bigger things to come  even if it's years from now. However, I don't agree with this philosophy and  believe it's backward thinking. You only really need one or two showcase games to simply bowl over your potential audience and we just don't have those titles at the moment.

In my view the biggest threat to VR and in fact any new piece of hardware is the support it gets, and when you have such revolutionary tech being ignored by those who can make a difference in the industry, it's saddening. We've got E3 coming up in the next few months so maybe there will be a shift in perspective and much more interest from the major players, or at least Sony will be showcasing more of its products -  if Sony can do well then there's possibly hope for us all. But as far as Oculus and HTC/Valve are concerned, they both really need to get talking (not with each other but those who control the purse strings) and see some serious investment in AAA products otherwise VR is resided to a niche product rather than the foundations of a universal paradigm shift in how we play and interact with Video Games.

TL:DR version:

Where the hell are the AAA games from major publishers  and why haven't they invested a small % of their profits into VR experiences that SELL the idea to the masses?


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
72 REPLIES 72

I think it comes down to return against investment for the software houses... as it does for everything in life that's purely commercial. They all have a finite developer resource so have to decide where that resource will generate the biggest return, and at the moment the biggest guaranteed return will be with non-VR for AAA games.

However, AAA developers want to know how well their games will sell to VR owners.... so they're dipping their toes into the market, either with titles that are aimed at all users but with VR support included... or with smaller dedicated VR titles that can't really be described as AAA because of the reduced size and scope.

I think that's the way it's going to be for a while.. until VR reaches a critical mass. I'd like to give a prediction of when that will be but it's tricky without knowing how many Rifts and Vives have been sold.

The other indicator will be when a dedicated VR title gets into the top 10 best seller list on Steam. Anyone care to guess when that will be?

In the mean time I'm ok as long as the non-dedicated VR titles, that have VR support included, keep coming... such as Assetto Corsa, Dirt Rally, Project CARS, Elite Dangerous etc. and as long as there are some non-AAA dedicated VR titles such as The Climb and Farlands.

A big change may come when Touch is here because Touch will encourage dedicated VR software... Vive has the controllers but I think that software houses need to know that such control is universal before forecasting higher return/investment figures.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)

Shadowmask72
Honored Visionary
I've come to the conclusion it's all about the Playstation VR. I think many others have as well. It's relatively cheap to purchase. Has a massive potential install base of users. Already has tons of developers and big name publishers behind it. Has the most presence in terms of public perception and will lead VR if done right which SONY are well invested in. They also have tons of experience with HMDs (even if they were totally over-priced). 

Hopefully what's good for SONY is good for all as far as VR is concerned.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

I think you could be right... VR may need all the hardware to be successful to achieve critical mass and speed up AAA VR game production. That's one reason I can't understand people getting caught up with the 'this vs that hardware' way if thinking

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)