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The Deep, Project Morpheus

raidx
Protege
Hey,

Just wanted to share this with you... pretty amazing, Its a demo on the Morpheus where you take place in a cage and get attacked by a great White

The blue bar on the controller is used to duck etc kinda cool

http://ca.ign.com/videos/2014/05/08/project-morpheus-the-deep-direct-feed-gameplay
86 REPLIES 86

bretspot
Honored Guest
This looks really nice! So spooky. I can feel my heart-rate going up already.

ThreeEyes
Explorer
That's very impressive and shows off that tracking while turned away from a tracking camera can be important.

Looks like a shot across the bow to me. Wait until all the PS4 people see it and start reacting. I bet Sony is giddy over what this could do for PS4 sales.

And I bet Microsoft is starting to wake up and smell the coffee - if they haven't already.
But... but... but... I just NEED to know about the Baba! The Baba has me hypmotized! :shock:

davidjc
Honored Guest
"ThreeEyes" wrote:
That's very impressive and shows off that tracking while turned away from a tracking camera can be important.

Looks like a shot across the bow to me. Wait until all the PS4 people see it and start reacting. I bet Sony is giddy over what this could do for PS4 sales.

And I bet Microsoft is starting to wake up and smell the coffee - if they haven't already.


Yep man the positional tracking is better than anything we have seen from Oculus so far. Its the one area Oculus is now behind in. I hate Sony as a company, so doubtful I would buy anything from them unless I had no choice.

Disdroid
Honored Guest
Yes, looks nice. The idea is definitly great.
Now all I need to be happy is knowing how many fps the ps4 is capable of in this demo.
People tend to believe what they want to be true.

Anonymous
Not applicable
"Disdroid" wrote:
Yes, looks nice. The idea is definitly great.
Now all I need to be happy is knowing how many fps the ps4 is capable of in this demo.


Im guessing it's 60fps, that is probably enough for an avarage console gamer who has never played a game higher than 30fps. I don't think fps is that important to make a great VR game, it's not that important when it comes to ordinary games, look at The Last Of Us on the ps3, it's running at 30fps in 720p and i personally have never seen a better looking game or played a better game in my life before on any platform, many people feels the same way. Offcourse 60fps would probably be minimal requirements for VR and that's what Sony are aiming for but i think gameplay, story, positional tracking, motion controllers are the most important factors right now to make top notch AAA VR games on both The Morpheus and The Oculus Rift.

Sharkku
Protege
"ojmstr" wrote:
I don't think fps is that important to make a great VR game

Boy, are you gonna get bashed for that one... 🙂
DK1 - previously owned DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24) CV1 - 2016-05-25 RECEIVED (ordered on release day) Touch - 2016-12-07 RECEIVED (pre-order with CV1)

snappahead
Expert Protege
Strange thing to focus on maybe, but the animation on the shark is really outstanding.
i7 3820 16 gigs of Ram GTX 780ti

Sharkku
Protege
"Snappahead" wrote:
Strange thing to focus on maybe, but the animation on the shark is really outstanding.

Not strange at all, I thought the same thing!
DK1 - previously owned DK2 - 2014-08-26 RECEIVED (ordered 2014-04-24) CV1 - 2016-05-25 RECEIVED (ordered on release day) Touch - 2016-12-07 RECEIVED (pre-order with CV1)

snappahead
Expert Protege
High five:) That type of animation is rarely done quite right so kudos to the devs on that. There's a moment where the shark's fin bumps against the cage and you can see the fin bend in a really natural way. The gills move nicely too. Just really impressive work. I'd love to try it out.
i7 3820 16 gigs of Ram GTX 780ti