05-08-2014 09:29 AM
05-08-2014 05:24 PM
05-08-2014 07:36 PM
"Sharkku" wrote:"ojmstr" wrote:
I don't think fps is that important to make a great VR game
Boy, are you gonna get bashed for that one... 🙂
05-08-2014 08:13 PM
05-09-2014 02:35 AM
Yeah probably by ignorant people 🙂 if you read everything i wrote it's clearly that my point was that there are more important factors than fps now that Sony has announced allready that The Morpheus is gonna run in 60fps.
I doubt Sony would manufacter a brand new VR headset aiming for the console market with millions of potential buyers only to make a piece of shit hardware as some of you actually thinks it's gonna be due to lower framerate than the oculus rift .
05-09-2014 02:59 AM
05-09-2014 04:46 AM
05-09-2014 05:59 AM
"Peeling" wrote:
So: take a PS4 game, reduce the graphical fidelity to make it run at 60fps, then reduce it AGAIN so it'll run in stereo at 60fps, and that's Morpheus. The Rift will offer the better experience because it can be plugged into better hardware (and it offers 75hz)
05-09-2014 06:02 AM
05-09-2014 06:06 AM
05-09-2014 04:24 PM
"raidx" wrote:"Peeling" wrote:
So: take a PS4 game, reduce the graphical fidelity to make it run at 60fps, then reduce it AGAIN so it'll run in stereo at 60fps, and that's Morpheus. The Rift will offer the better experience because it can be plugged into better hardware (and it offers 75hz)
I think you have one point wrong here
It doesnt need to run in stereo at 60FPS... It is one screen where half the screen show one thing the other half something else... but it is the entire monitor that runs at 60... not each eyes so Stereo doesnt apply here... stereo is when you need the monitor to run at 120hz with 60hz per eyes (just like 3d glasses)
Right? or am I missing something
And to the guy that says FPS is not important in VR... god you are so wrong!!