06-10-2019 12:27 AM
08-28-2019 03:12 AM
RuneSR2 said:
jab said:
RuneSR2 said:
An awesome load of Indeces, lol:
Source: https://www.reddit.com/r/ValveIndex/comments/cuzy3r/this_is_a_row_of_indices/
Seems a lot more fun than my workplace, sigh.
Doing high concentration work like software developing in an open office is hell. No matter the amount of toys involved. It's the fist thing I ask about in a job interview, and I am very happy that I am in a position where I can turn down any place that have open offices.
I think this is part of a lab, where students are able to use the indices.
08-28-2019 03:33 AM
08-28-2019 04:45 AM
If you encounter issues with this update, please post in the SteamVR Bug Reportforum. If possible, please include a system report to aid in tracking down your issue.
Improved throttling logic when motion smoothing is enabled. Previously, throttling and prediction were locked together when motion smoothing is enabled. Last week throttling was temporarily disabled for cpu bound applications to help with No Man’s Sky, but made some other experiences worse (e.g. DCS World). This update allows throttling to back off of the prediction level based on the current average gpu performance. A typical example is when an app can render at half-rate (i.e. each rendered frame takes more than a single frame to finish, but less than two), but spends an extra frame on the cpu performing the draw calls, etc. This makes each of those frames a total of three frame latent, but can still deliver a new frame every other vsync interval. Note: This only applies to Lighthouse based hmds (e.g. Vive, Index) since most other headsets (e.g. Rift, WMR) use their own compositor and associated logic for throttling and prediction.
Reduce default loadPriority of the Valve-supplied gamepad driver so that it loads after most VR drivers. This is to favor VR drivers in the case where both drivers want to load gamepad related DLLs and there are version conflicts.
Added brightness control, set in-headset under Display Settings (firmware update required)
Enabled column correction to mitigate vertical "screendoor" (firmware update required). Column correction is only active during SteamVR[beta] usage. Controls are available in-headset, under Display Settings -> Advanced.
Added support for importing standing-only guardian setups. This fixes the issue where running guardian setup to set the floor level but skipping the room bounds step was resulting in the headset being stuck in the floor in SteamVR.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-29-2019 01:23 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-29-2019 02:29 AM
RuneSR2 said:
I fully agree - Index is more complicated than Rift(-S). Persons who just want to pick up the HMD and experience VR as easily as possible might be much better off using Rift-S.
08-29-2019 01:17 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-29-2019 11:19 PM
SteamVR BETA and Valve Index Headset Firmware updates for 8/29/19 (8/30/19 UTC, 1.7.12) (self.ValveIndex)
Via the Steam Community:
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-29-2019 11:24 PM
RuneSR2 said:
Valve just updated The Lab with full Knuckles support - I'm a great fan of The Lab and this looks awesome:
https://youtu.be/1WKf7mDfeY8
More info here:
https://steamcommunity.com/games/450390/announcements/detail/1589129608838466210
- and here 😉
https://youtu.be/au8ZryRerSU
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-29-2019 11:58 PM
08-30-2019 04:13 AM
bigmike20vt said:
Is there much new in the lab (considering over a 3gb patch)
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"