04-17-2015 11:52 AM
05-11-2015 01:36 PM
05-11-2015 01:53 PM
05-11-2015 04:43 PM
"TomSD" wrote:
The DK2 is a blurry mess at 60Hz because low persistence mode is disabled. You need to run the DK2 at 75Hz to enable low persistence mode. This is essential.
VR requires a lot of extra computing power, so while it's good that you were able to get 60 fps outside of VR, that doesn't mean you'll be able to get 60 or 75 fps doing the same thing in VR.
GTX 650 is low end. You might be ok in simpler stuff with settings turned down, but for the DK2 you're probably going to want a better GPU like a 970 or 980.
05-11-2015 05:11 PM
05-12-2015 03:11 AM
"skyegreen42" wrote:
If they want the CV1 to sell, it needs to be less demanding.
05-12-2015 07:26 AM
05-12-2015 08:59 AM
"ThreeDeeVision" wrote:"bartos" wrote:
The Titan X you talked me into is now installed :? , oculus still on order so just some triple monitor gaming for the time being. I've been running the 3770K with a huge passive heatsink ever since my PC usage turned primarily to chrome and excel. Coretemp showed 92c after some time with project cars though so going to need to swap that solution out, and hey if I'm doing cooling may as well OC too right? Great seeing this rig come to life again, going to be crazy with oculus!
Nice! I didn't mean to talk you into that beast, but you will enjoy it nonetheless! You will definitely need to update your cooling solution, especially if you are overclocking. Pretty awesome that you can do a triple screen setup off of one single GPU card 🙂
The games and demos working with the DK2 should look awesome on that setup!
05-12-2015 11:07 AM
"bartos" wrote:
Haha yeah the titan is awesome so far, it's got me excited. Chucked in an h100i for the time being and CPU looks like it's testing nicely at 4.4ghz... will continue to tweak while I wait for oculus, and a couple of kinks to work out such as the titan only getting 8x pcie for some reason unknown to me :shock:
05-12-2015 06:17 PM
"ThreeDeeVision" wrote:"bartos" wrote:
Haha yeah the titan is awesome so far, it's got me excited. Chucked in an h100i for the time being and CPU looks like it's testing nicely at 4.4ghz... will continue to tweak while I wait for oculus, and a couple of kinks to work out such as the titan only getting 8x pcie for some reason unknown to me :shock:
Dang! What mobo you using? My Asus X-99 Deluxe has a physical switch that can change the PCI-E modes, but the default was 16X x2, so you can do SLI with both set to 16X (which I bet will be amazing when they get the VR drivers working with SLI)
05-13-2015 07:50 AM
"TomSD" wrote:
Well in that case, rock on dude - you have the power! Start by creating the simplest possible thing on the lowest settings and make sure you can hit 75 fps. You might need to do a bit of research into how to change the settings that matter for performance, and how to optimize your game. Once you're able to hit 75 fps, turn up settings and make your game more complex, one step at a time, and see what happens. If you can make a VR game that runs smoothly on a 650, it should run smoothly on just about anything halfway reasonable.
Keep in mind that the main trouble in VR happens when turning your head. Things can appear to be running smoothly but then when you turn your head, it's bad. This happens when your frame rate is less than 75 fps. You need to really watch your in-game frame rate if you want to create a good experience for people. Find a good way to measure it.
One last thing about UE4: by default, the editor will run at the highest frame rate possible, all the time. So if you're in the editor and your 650 is getting toasty, noisy, and/or you just want to give it a bit of a break, check this out.