02-17-2016 12:20 AM
"LKostyra" wrote:
It's not nVidia's answer for Mantle.
Vulkan is derived from Mantle. AMD created Mantle at first, but then it was taken by Khornos Group and renamed as "Vulkan"
02-18-2016 06:51 AM
02-23-2016 06:25 AM
“We have been using NVIDIA hardware and drivers on both Windows and Android for Vulkan development, and the reductions in CPU overhead have been impressive”.
02-23-2016 02:21 PM
"cybereality" wrote:
....... it's far more likely that Epic or Unity can add this as an extra rendering path in their products before I would even get a textured model loading up in a "from scratch" Vulcan project.
Though the prospect for having the CPU freed up for better AI or physics or whatever in commercial games is cool.