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The game >Observer_ has hidden VR support! :)

rdtg
Explorer
Recently discovered this, here is what I posted on reddit:

Went over to my friends house because he bought Observer, and we played a while but after we decided to do a lot of digging through the game files, I noticed OSVR and Oculus files. Well by chance, I decided to launch the game using these flags: "-vr -oculus" and wouldn't ya know it, it worked!

The game plays in VR, it has full on head tracking and what not, but has a few...bugs.. for instance, the player's body is visible and will scare the crap out of you the first time you load in, and you can look up and down with the thumbstick/mouse which can throw off the view angle. If you position yourself right, it plays wonderfully and it's pretty neat! I hope they add this as full support 😄

http://imgur.com/oQeJp0l - proof

The game launches in VR, though the menu seems to be glitchy and it does not have Oculus Touch support. I REALLY hope the devs do not remove this, but instead offer an update for full VR support. This game is SO beautiful and would be amazing in VR!

Use these exe flags:
-vr -oculus

I am not sure which one worked, I just put both in, probably -vr so play around with it.

Bug 1: http://imgur.com/d8Qic8U
Bug 2: http://imgur.com/cqpXIMj (This only happens if you physically turn around, if you just use your head to look around you don't see it)

NOTE: The devs may remove this in a later patch, so I do recommend making a full backup of the game you have now. Just go to your steam apps folder and make a copy of the game folder itself which you can launch from the exe to retain its current version later on.

Edit: another screenshot - http://imgur.com/3eurZKr

7 REPLIES 7

Shadowmask72
Honored Visionary
Not working for me. I just get Sorry Observer is taking too long to load screen. I assume you are putting -vr in the launch options on Steam.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

Sitruz
Protege
That sounds very promising @rdtg. I've deliberately held off getting this until I find out VR is supported.

Shadowmask72
Honored Visionary
Here's how I got it to work in case others are having issues.

Go to game installation folder.
Right click the TheObserverSub application
Select Send to desktop.
On desktop right click the newly formed shortcut then select properties
On the shortcut tab where it says target after the last " there leave a space then type -vr
Hit apply
launch game from this shortcut

Menu is way off and the start in the vehicle had some weird artefacts but corrected itself. You also cannot see the text responses or highlights sometimes.

This is well playable albeit a little rough around the edges in places. Really nice find though RDTG.

https://www.youtube.com/watch?v=n-CYUJVYShU


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

Lhun
Explorer
it is truly easy to add basic vr support to all first person games now with onward style movement methods. There's really no excuse unless you're trying to have a competitive esports environment and need a level playing field... modifying the ui elements to bend to a vr aspect is arbitrary, vr viewport support for all hmd is arbitrary, and an acceptable level of general vr support that would please most hmd owners is arbitrary. I truly don't understand older established developers, even after so much time now and no less then 5 additional headsets on the horizon that are all using fairly standardized implementation methods, why they don't follow croteam and other's example and update their back catalog is beyond me. Throw on vrtk, implement vrtigo's anti-clip method for collision mesh, uncouple mouse viewport movement and tie it to the hmd transform xyz viewport instead and set body movement wasd to the "onward style" controls and you're done. Stick switch weapon to a button on the motion controls and jump and use to another button. You might need to render the other side of a weapon or two. If you wanna get fancy tie jump to a rapid vertical movement detection that exceeds 4 inches from the player's height preset. Done.

Sitruz
Protege
Pretty much exactly what I was going to say @Lhun. Almost word for word. :wink: :smiley: Haha. Definately gonna get this and give it a try at the weekend now. Seems like an acceptable level of immersion for me.

kilobulb
Expert Protege

Lhun said:

 There's really no excuse unless you're trying to have a competitive esports environment and need a level playing field...


I'm not sure even that is an excuse for the faster paced games. I'm not sure the motion sickness induced by VR strafe jumping or rocket jumping would provide much of a competitive advantage in Quake Champions. Hell even ulting as Genji in Overwatch would probably require you to lie down afterwards :).

Pablito
Heroic Explorer
Checked out the You Tube VR walkthrough.  On my list fur sure.  These experimental developer VR plugins might be the way to go-  not totally polished, no motion control support for now, gamepad or keyboard/mouse only.  It's a good way to get an idea as to what does well with VR before putting in a ton of money first.  If a game gets rave reviews, then build it up with all the bells and whistles.  If not, leave it as is.