06-09-2016 04:29 PM
06-09-2016 10:20 PM
sbushman18 said:
I think within the next two years we will see an oculus pro, with vastly improved displays (4K) and wider field of view, but much of the same technology of the current headset. The current GPU state-of-the-art is probably the single most limiting factor of the display technology in the rift, since it would probably take 4 to 5 times the power of the new 1080 GPU to reliably render dual 4K displays. The GTX 1000 series is amazing GPU tech, but I doubt we will see 4K VR until the next generation. I doubt they will go to intermediate resolution too, since the display matrix would still be pretty visible.
06-10-2016 06:11 AM
Roaster said:
I doubt they have the vision to make something great.
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
06-10-2016 09:27 AM
agenttoff said:
sbushman18 said:
I think within the next two years we will see an oculus pro, with vastly improved displays (4K) and wider field of view, but much of the same technology of the current headset. The current GPU state-of-the-art is probably the single most limiting factor of the display technology in the rift, since it would probably take 4 to 5 times the power of the new 1080 GPU to reliably render dual 4K displays. The GTX 1000 series is amazing GPU tech, but I doubt we will see 4K VR until the next generation. I doubt they will go to intermediate resolution too, since the display matrix would still be pretty visible.
I doubt we'll see 4K screens in the next iteration... my guess, 2K per eye. I just hope they focus a lot of attention into getting rid of those godrays. It's by far the biggest problem right now.
06-10-2016 11:14 AM
06-10-2016 11:16 AM
06-10-2016 11:39 AM
I don't see either Oculus or HTC sitting still for even a second... to do so would be the same as deciding they no longer want to compete in the VR market.
Probably the time to CV2 will be something similar as the time between DK2 and CV1... a little less than 2 years, maybe quicker. Screen res will probably maintain the same pace of improvement.. Dk1 had 512k pixels per eye, DK2 had 1037k, CV1 has 1296k (think I got that right), CV2 should have something between 1.5m & 2m per eye.
I definitely see other improvements happening for CV2 though.. including lenses that everyone likes!
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
06-10-2016 12:06 PM
06-10-2016 01:18 PM
DaftnDirect said:
06-10-2016 01:27 PM
Roaster said:
DaftnDirect said:
Eyeglass users compare the Rift experience to wearing dirty smudged glasses all day.
06-10-2016 01:41 PM
Roaster said:
DaftnDirect said:
LOL. My idea of great is high contrast with at least 1440 tall screens. Neither of which the Rift provides.
Eyeglass users compare the Rift experience to wearing dirty smudged glasses all day. They don't mention how nice it is to finally clean them and see again, or getting a new set of glasses to replace your old scratched pair.
You can't clean away the fresnel problem.
Oculus settled for the light smearing thing as being acceptable, and I strongly disagree. I'll pay a lot more for crisp, clear optics, and heavier too.