07-28-2016 05:25 PM
07-28-2016 05:40 PM
07-28-2016 05:44 PM
OpticKing said:
To be honest, if you got either the rift or the vive solely for AR, you got the wrong thing.. both of them are vr-centric. The Peripheral for Ar would be the Microsoft Hololens. https://www.microsoft.com/microsoft-hololens/en-us The pass-through camera (one lens so no stereo vision) on the vive is really only intended for being able to see whilst wearing the HMD, not to go into AR mode.. And if you're a dev, you don't even need the hololens to develop for it, simply get the sdk and hololens emulator and you're off. Perhaps you assumed prematurely when delving into these HMD's, and should've done a bit more research before dropping the better part of a grand on something, no offense.
07-28-2016 05:55 PM
07-28-2016 05:58 PM
07-28-2016 06:01 PM
07-28-2016 10:38 PM
07-28-2016 11:46 PM
07-29-2016 12:26 AM
Expt626 said:
I've messed around with ar camera attachments on dk2 before. devices like leap motion and ovrvision pro can add AR to your rift. Leap motion only provides monochrome stereo vision though but they cost like 99usd and comes with hand tracking. 🙂
07-29-2016 12:55 AM
Zenbane said:
I recently bought the 360fly 4k camera. Due to the resolution of both the Rift and Vive, videos I capture look quite horrible.