07-24-2014 10:32 PM
07-26-2014 03:53 PM
"lovethis" wrote:
I still don't see how nobody noticed this before. Unless it was the recent software that changed something. Anyways, what is the fix that this Anticleric did? Where does it explain what he did?
07-26-2014 03:58 PM
07-26-2014 04:01 PM
"Snappahead" wrote:
The "fix" anticleric (he's the dev)used on Technolust was to simply remove blacks by using a dark green instead...at least that's how I understand it. Boone was saying that an update will remove the need to do those kind of temp fixes. The important thing to focus on is that a fix is coming.
07-26-2014 04:12 PM
07-26-2014 04:14 PM
"andrewtek" wrote:
Lol. A fix is coming... As was stated by an Oculus staff member on page 2 of this thread. One benefit of Reddit is that important messages like Boone's float to the top and the debates/arguments sort of filter out... That is probably why important announcements are easier to find there...
07-26-2014 04:25 PM
"TWhite" wrote:
The Rift though? Your eyes will be adjusted like it's a pitch black room at all times. Thinking about playing a scary horror game like Dreadhalls? Uh oh black splotches all over your field of view in your face. And oh man did Neo jack into Dreadhalls? Why is everything so green?
Oh boy CV1 with a 2560x1440 screen this is gonna be awesome! Oh wait, it's Pentile, the resolution isn't even comparable to a 1920x1080 LCD. Well, damn....
I know you're not familiar with this stuff, but don't get your hopes up. For your own sake, please don't get your hopes up.
07-26-2014 04:37 PM
"TWhite" wrote:"freehotdawgs" wrote:
I've owned a ps vita since day one and the only thing I ever noticed was the black splotches when it was completely black in a dark room, but it never bothered me at all. Other than that I've always thought the screen was really nice. This is all stuff you have to pay when you get a cheap product. Although I don't see why they can't make a "premium" model in the future that would have a high end screen in it and be a lot more expensive. If the dk2 screen is the same quality as the ps vita screen, I know it won't bother me.
You think it won't bother you because you are relating the screen usage to a handheld device you use in well lit rooms.
The Rift though? Your eyes will be adjusted like it's a pitch black room at all times. Thinking about playing a scary horror game like Dreadhalls? Uh oh black splotches all over your field of view in your face. And oh man did Neo jack into Dreadhalls? Why is everything so green?
Oh boy CV1 with a 2560x1440 screen this is gonna be awesome! Oh wait, it's Pentile, the resolution isn't even comparable to a 1920x1080 LCD. Well, damn....
I know you're not familiar with this stuff, but don't get your hopes up. For your own sake, please don't get your hopes up.
07-26-2014 04:38 PM
"legomaster86" wrote:
"It isn't a software issue, but the fix will happen in software."
This explicitly states that there must have been some issue with the manufacturing process (something with units getting shipped directly to distribution centers without testing?) We also know now that even though it is a hardware problem, it will only be alleviated by software. All we can do is hope for the best, but I dread that this may be a permanent issue with the DK2.
07-26-2014 04:43 PM
"przecinek" wrote:
Does anyone know who's Boone188 ?
We have to wait for an official response, which will hopefully be posted here, not on reddit.
07-26-2014 10:32 PM
"ThreeEyes" wrote:"przecinek" wrote:
Does anyone know who's Boone188 ?
We have to wait for an official response, which will hopefully be posted here, not on reddit.
Beyond being the guy who wrote the go-to RiftCoaster application/demo?