07-24-2014 10:32 PM
07-25-2014 10:44 PM
[–]FlukeRogi 8 points 12 hours ago
I know someone posted the other day about a potential problem with OLEDs in dark scenes - something to do with almost a mist effect.
Well, don't know if you've noticed, but load up the Oculus World (Tuscany) demo and have a look at the overhead beams in the house. Move your head left to right or in a circle, and there is what I can only call a smear. It's that bad, it's almost as if there are shadows being cast from a moving light-source.
[–]boone188Platform Engineer, Oculus VR 22 points 10 hours ago
We have a solution that can greatly reduce this effect in most cases. I'm not sure if we were able to get this into this release of the Oculus World demo. Check the menu for the 'Pixel Luminance Overdrive' options.
07-25-2014 10:46 PM
07-25-2014 10:48 PM
"Asane" wrote:"Snappahead" wrote:
I'm still leaning toward (and hoping for) a software issue. Reverend Kyle on reddit said that Elite looked amazing. He hypothesized that black with little else= no smudge. Doesn't feel like a display thing. Plus..if it was something this bad, how have we not heard about it until now. Hasn't this screen finalized for a while now.
If we think about though, when was DK2 first revealed? Back in March correct?
The only demos that they showed in the reveal was Couch Knights and that Unreal RTS demo. Those didn't have much black. In E3, they demo'd again Couch Knights and the Aliens demo. I would think this would have been noticeable in the Aliens demo. The other demo was Lucky's Tale which didn't have much black.
Then in Anime Expo 2014, they demo'd the Sword Art Online experience. Those had a few dark areas as well with the battle with Asuna.
To tell you guys honestly, I think this is the hardware issue that Oculus referred to that they weren't able to fix in time for release of the DK2.
07-25-2014 10:49 PM
07-25-2014 10:50 PM
"jngdwe" wrote:
I'm quite sure this is a great step up over the DK1. It really surprises me that people are complaining so much about a few otherwise small issues in a development kit, when the original has the most washed out blurry screen known to man. I think the real problem is how much people bought into hype, and got their expectations raised too high.
I've been waiting for my DK2 with the understanding that this is still going to be far from perfect, but a good improvement over what I already have.
07-25-2014 10:52 PM
"tranceology3" wrote:
The videos I posted barely do justice. It's about 10X worse in the headset, as both eyes are seeing it, and you have a 1080P image of it.
I love Oculus and understand that this is a developers kit, but honestly, in dark areas like this, it's worse than the DK1.... :?
07-25-2014 10:53 PM
"jngdwe" wrote:
I'm quite sure this is a great step up over the DK1. It really surprises me that people are complaining so much about a few otherwise small issues in a development kit, when the original has the most washed out blurry screen known to man. I think the real problem is how much people bought into hype, and got their expectations raised too high.
I've been waiting for my DK2 with the understanding that this is still going to be far from perfect, but a good improvement over what I already have.
07-25-2014 10:54 PM
07-25-2014 10:54 PM
"tranceology3" wrote:
The videos I posted barely do justice. It's about 10X worse in the headset, as both eyes are seeing it, and you have a 1080P image of it.
I love Oculus and understand that this is a developers kit, but honestly, in dark areas like this, it's worse than the DK1.... :?
07-25-2014 10:59 PM
"Asane" wrote:
Is the smearing only noticeable when you have quick changes from dark to light areas? I saw someone say the ReverendKyle tried Elite Dangerous with it and since much of the game is dark away from the stations, it wasn't as noticeable when you have dark gradients closer to one another.
I can imagine it being a problem when approaching space ports though.
Guess I'll find out next week. First game I'll try will be Elite Dangerous.
This is actually good to know early on since the prototype my friend and I are working will mostly be a dark scene.