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Unbelievably angry and emotionally numb

Anonymous
Not applicable
For weeks I've been trying to get my new (used) oculus to work on a retired server with duel xeons, but no. First i download the setup and get a sse42 required error, no problem, i google it and find out that (apparently) its only the installer that requires it and that there is a supposed workaround using intel's SDE program... It works! I was downloading... and its installed. I then put in my information and the software crashes. Its an electron error: can not find module ..\screen. Cool, great, awesome, amazing. I contact support and they tell me to reinstall it (my internet is slow so every time i download a huge file it takes all day), that doesn't work so i fresh install windows (it doesn't work). A week of back and forth with support and I install it on my laptop and after another day of downloading it runs on my laptop, which of coarse cant run vr games and confirms that it was my """"""underpowerd"""""" duel xeon setup. So now i ask, WHY IN THE FRESH HELL DOES YOUR ELECTRON APP REQUIRE SSE4.2????
12 REPLIES 12

hoppingbunny123
Rising Star
sse handles multiple pixels at the same time;


meaning if your cpu doesnt have that sse version it cant handle the multiple pixels at once.

kojack
MVP
MVP
SSE4.2 came out 11 years ago and Xeon cpus that support it cost only $7 on aliexpress.

Windows MR headsets require at least AVX support, which came out 3 years after SSE4.2.



Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3

Anonymous
Not applicable
How old is the machine in question..? The Rift and Rift S are modern gaming peripherals so only work on modern machines with modern Operating Systems. This is reminding me of the people complaining that the Rift and Rift S don't work with Windows 7, a 10 year old operating system that Microsoft themselves are abandoning next year!!! 😮

ohgrant
Superstar
 Which Xeon do you have? I ran Oculus for a few years on my old E3 1280 first gen core 1155 processor, which does have SSE4 support. 
 It ran most VR games OK with the only issue being USB sensor errors on occasion causing tracking issues. I think much of the issues with the first gen core machines has more to do with reduced bus speed of the motherboards, DDR3  and first gen integrated USB 3 support. Even with the recommended inatech card, 
 That old Xeon 1280 is still a contender for standard gaming until the added necessity of fast USB comes into the equation. Indeed my old Xeon with 2x 1070's in SLI, beats my new PC with 2700x. and 1080ti graphics.in a Direct x 11 test. https://www.3dmark.com/fs/19906636
  But when it comes to VR the new machine runs games much better silky smooth with 2.0 SS.
 I would say it may be worth upgrading your CPU's if it wasn't for the reduced bus speeds of those old systems, I think you would get it running but would find the loss of tracking to be an extreme immersion breaking and frustrating experience. 

Gigabyte  AB350 Ryzen 2700x, 32gb ddr 4 3200, 2080ti. HP Reverb G2, Index controllers, Quest 1 and 2x Quest 2. 65" 3DTV HD3D DLP projector.

Anonymous
Not applicable

snowdog said:

How old is the machine in question..? The Rift and Rift S are modern gaming peripherals so only work on modern machines with modern Operating Systems. This is reminding me of the people complaining that the Rift and Rift S don't work with Windows 7, a 10 year old operating system that Microsoft themselves are abandoning next year!!! 😮


The server is a dl380 g5  the CPUs support sse4.1. Why would I be using Windows 7 when windows 10 is basically free?

Anonymous
Not applicable


sse handles multiple pixels at the same time;


meaning if your cpu doesnt have that sse version it cant handle the multiple pixels at once.



They have sse4.1. 

Anonymous
Not applicable



snowdog said:

How old is the machine in question..? The Rift and Rift S are modern gaming peripherals so only work on modern machines with modern Operating Systems. This is reminding me of the people complaining that the Rift and Rift S don't work with Windows 7, a 10 year old operating system that Microsoft themselves are abandoning next year!!! 😮


The server is a dl380 g5  the CPUs support sse4.1. Why would I be using Windows 7 when windows 10 is basically free?



Because some people are bizarrely refusing to upgrade to it. We've had plenty of threads here and on Reddit complaining about Oculus not supporting Windows 7.

Anonymous
Not applicable

ohgrant said:

 Which Xeon do you have? I ran Oculus for a few years on my old E3 1280 first gen core 1155 processor, which does have SSE4 support. 
 It ran most VR games OK with the only issue being USB sensor errors on occasion causing tracking issues. I think much of the issues with the first gen core machines has more to do with reduced bus speed of the motherboards, DDR3  and first gen integrated USB 3 support. Even with the recommended inatech card, 
 That old Xeon 1280 is still a contender for standard gaming until the added necessity of fast USB comes into the equation. Indeed my old Xeon with 2x 1070's in SLI, beats my new PC with 2700x. and 1080ti graphics.in a Direct x 11 test. https://www.3dmark.com/fs/19906636
  But when it comes to VR the new machine runs games much better silky smooth with 2.0 SS.
 I would say it may be worth upgrading your CPU's if it wasn't for the reduced bus speeds of those old systems, I think you would get it running but would find the loss of tracking to be an extreme immersion breaking and frustrating experience. 



The xeons that support sse4.2 (as apposed to 4.1) are a different socket then the one the server has

Anonymous
Not applicable

ohgrant said:

 Which Xeon do you have? I ran Oculus for a few years on my old E3 1280 first gen core 1155 processor, which does have SSE4 support. 
 It ran most VR games OK with the only issue being USB sensor errors on occasion causing tracking issues. I think much of the issues with the first gen core machines has more to do with reduced bus speed of the motherboards, DDR3  and first gen integrated USB 3 support. Even with the recommended inatech card, 
 That old Xeon 1280 is still a contender for standard gaming until the added necessity of fast USB comes into the equation. Indeed my old Xeon with 2x 1070's in SLI, beats my new PC with 2700x. and 1080ti graphics.in a Direct x 11 test. https://www.3dmark.com/fs/19906636
  But when it comes to VR the new machine runs games much better silky smooth with 2.0 SS.
 I would say it may be worth upgrading your CPU's if it wasn't for the reduced bus speeds of those old systems, I think you would get it running but would find the loss of tracking to be an extreme immersion breaking and frustrating experience. 



I can't even get the oculus app to run