08-02-2019 04:54 PM
08-02-2019 05:38 PM
08-02-2019 09:36 PM
08-03-2019 09:15 AM
08-03-2019 02:28 PM
08-04-2019 11:52 AM
snowdog said:
How old is the machine in question..? The Rift and Rift S are modern gaming peripherals so only work on modern machines with modern Operating Systems. This is reminding me of the people complaining that the Rift and Rift S don't work with Windows 7, a 10 year old operating system that Microsoft themselves are abandoning next year!!! 😮
08-04-2019 11:55 AM
hoppingbunny123 said:
sse handles multiple pixels at the same time;meaning if your cpu doesnt have that sse version it cant handle the multiple pixels at once.
08-04-2019 01:14 PM
nhadams2112 said:
snowdog said:
How old is the machine in question..? The Rift and Rift S are modern gaming peripherals so only work on modern machines with modern Operating Systems. This is reminding me of the people complaining that the Rift and Rift S don't work with Windows 7, a 10 year old operating system that Microsoft themselves are abandoning next year!!! 😮
The server is a dl380 g5 the CPUs support sse4.1. Why would I be using Windows 7 when windows 10 is basically free?
08-04-2019 01:41 PM
ohgrant said:
Which Xeon do you have? I ran Oculus for a few years on my old E3 1280 first gen core 1155 processor, which does have SSE4 support.
It ran most VR games OK with the only issue being USB sensor errors on occasion causing tracking issues. I think much of the issues with the first gen core machines has more to do with reduced bus speed of the motherboards, DDR3 and first gen integrated USB 3 support. Even with the recommended inatech card,
That old Xeon 1280 is still a contender for standard gaming until the added necessity of fast USB comes into the equation. Indeed my old Xeon with 2x 1070's in SLI, beats my new PC with 2700x. and 1080ti graphics.in a Direct x 11 test. https://www.3dmark.com/fs/19906636
But when it comes to VR the new machine runs games much better silky smooth with 2.0 SS.
I would say it may be worth upgrading your CPU's if it wasn't for the reduced bus speeds of those old systems, I think you would get it running but would find the loss of tracking to be an extreme immersion breaking and frustrating experience.
08-04-2019 01:41 PM
ohgrant said:
Which Xeon do you have? I ran Oculus for a few years on my old E3 1280 first gen core 1155 processor, which does have SSE4 support.
It ran most VR games OK with the only issue being USB sensor errors on occasion causing tracking issues. I think much of the issues with the first gen core machines has more to do with reduced bus speed of the motherboards, DDR3 and first gen integrated USB 3 support. Even with the recommended inatech card,
That old Xeon 1280 is still a contender for standard gaming until the added necessity of fast USB comes into the equation. Indeed my old Xeon with 2x 1070's in SLI, beats my new PC with 2700x. and 1080ti graphics.in a Direct x 11 test. https://www.3dmark.com/fs/19906636
But when it comes to VR the new machine runs games much better silky smooth with 2.0 SS.
I would say it may be worth upgrading your CPU's if it wasn't for the reduced bus speeds of those old systems, I think you would get it running but would find the loss of tracking to be an extreme immersion breaking and frustrating experience.