01-05-2014 06:59 PM
01-05-2014 07:14 PM
01-05-2014 09:27 PM
"raidho36" wrote:
It's been discussed numerous times already. Long story short: it eliminates the purpose. "Bigger" screen alone doesn't makes up for better gameplay/graphics/whatever. Just play it on TV or regular monitor.
There's a SNES emulator for the Rift that does this kind of thing. And I personally seriosly dislike its author's taste for estate.
01-05-2014 10:01 PM
01-05-2014 10:41 PM
01-05-2014 10:47 PM
01-05-2014 11:18 PM
01-05-2014 11:52 PM
01-06-2014 12:37 PM
"raidho36" wrote:
How about just VR environment for the desktop? 3D holographic-like interface with LeapMotion support and whatnot. Seems much more suitable.
You guys should really stop thinking in your pre-VR bounds.
01-06-2014 05:14 PM
"TWhite" wrote:
Not 100% the same thing as OP, but I did have an idea on how to utilize the Rift outside of gaming but also on the PC. It's impossible to modify Windows itself to be a Rift-friendly experience. But what if you created a 3D modelled computer desk and monitor/keyboard+mouse setup that your in-game character sits at, and the monitor is rendering your actual windows client in 2D. This way you can use your PC inside the Rift almost identically to how you would in real life.
The only catches would be getting windows to render itself inside a program, and the resolution of the Rift would have to be substantially higher to be able to read the text on a virtual monitor. We're talking probably no less than a 3840x2160 screen to meet the task. And even then, it's iffy.
But I'm with ya OP. There's no reason NOT to have a program to do exactly this. Don't like it/see the novelty in it? Don't use it. Just because you don't appreciate it, doesn't mean there aren't people that would and could enjoy it.