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VR vs 2D - VR Has a Long Way To Go

Shadowmask72
Honored Visionary
Yesterday I purchased a rather swanky Samsung KS7000 4K HDR 10 Bit TV (KS8000 in North America). It's not Samsung's top end TV but mid to high range. I traded in my 4K 28" ASUS monitor for this TV so I could take advantage of the Xbox One S and soon to be PS4 Pro HDR capabilities. My conclusion is that VR has a long way to go as 2D TVs are simply miles ahead in terms of visuals. I'm not necessarily just talking about how lovely 4K looks in comparison but more the HDR and colour spectrum which are miles ahead of current HMDs. The good news hopefully though is once VR headsets can catch up (although we could be waiting 10 more years) then I believe VR will have reached its full potential. I also have to state that much like trying to describe VR to those who've not experienced it the same can be said for HDR.

As a couple of examples - I watched a 4K youtube video (yes, not the best 4K quality but good enough) of some scenes of New York, having been there with the missus a few years back for my birthday. She remarked on the quality of the image and said it was almost like actually being there due to the high resolution, wide range of colours and lighting. I tend to agree despite the lack of full 360 degree viewing and 3D depth. 

I've also been playing some Battlefield 1 and Titanfall 2 and can honestly say the HDR in Battlefield 1 (officially HDR supported)  using the Xbox One S up-scaled 4K is excellent and certainly creates much more believable lighting.  There's moments where you're flying a biplane into the sunlight above the clouds, it's breathtaking and could be considered a work of art - something I've never really experienced in VR. Bright light sources can make you almost squint which is an interaction with a TV I've never had before. The KS7000 has a HDR feature that can also add some HDR effects to unsupported content and a look at one of my Rise of the Tomb Raider 4K videos was simply stunning. I've gotten over the merits of 4K long ago with my monitor but the HDR is on another level. You feel the brightness of every light source and the reflection or casting on skin/materials is highly impressive. 

So it got me thinking about the parallels between the two planes of VR and 2D content and I surmised that although lacking the immersive qualities of current VR the overall picture quality of current TVs offers a different kind of immersion that's unmatched - looking into a window of a reality rather than being in it at low quality where any belief is dispelled due to the poor (in comparison)  visuals. Perhaps it's not fair to compare the two as they are so far apart but the mind can only boggle that once VR displays are on the same levels as current high spec TV sets we will truly be able to fool the mind that we're someplace else in the real world - here's looking at you 360 degree 3D VR videos of the future.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.
41 REPLIES 41

Warbloke
Superstar
In other news... elephants are bigger than rabbits, and bananas are a different shape from apples.

I just think we should compare like for like, and its unfair to make this comparison.
We should in my humble view compare VR HMDs, against other VR HMDs and perhaps other VR Platforms.


"You can't believe everything you read on the Internet " :- Abraham Lincoln 

Choronzon
Adventurer
Of course a TV is superior in terms of resolution, but you can't beat VR for immersion. Even when using a monitor or projector in a batcave the whole immersive experience is destroyed by distracting reflections that light up the room like a firework display. It's a bit of an ordeal strapping the Rift to my face and watching 2D/3D in lousy resolution for more than 30min. But, strangely, it gives me a deeper satisfaction. VR may have a long way to go, but it's the way ahead.

Anonymous
Not applicable
It's an interesting topic, I wonder if we will see HDR or 4K first in consumer VR?

Shadowmask72
Honored Visionary
Its not just resolution though. The colours and HDR are far superior. At present HDR is being heralded by consoles when it comes to gaming. I believe BF1 is the first supported game on PC. Even with lower resolutions lets hope future headsets can take advantage of it.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

falken76
Expert Consultant
For the price I paid, my expectations have been met so far.  And I do not think VR will have reached it's full potential once we have visuals like the heavily over saturated Television market.  VR will reach it's full potential when we have Holodeck Status with a super computer that can load the complex scenes in a matter of seconds based on voice command.  We need an automated way for self sustainability at that point since the world would turn into the matrix but everyone would be in their holodecks...

falken76
Expert Consultant


Its not just resolution though. The colours and HDR are far superior. At present HDR is being heralded by consoles when it comes to gaming. I believe BF1 is the first supported game on PC. Even with lower resolutions lets hope future headsets can take advantage of it.



Is HDR the same as HDRI in 3d rendering?

Techy111
MVP
MVP
Doesn't x-plane have some form of HDR ?
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

Zenbane
MVP
MVP
I think you feel that way @Shadowmask72 because you just spent a decent amount of cash on a shiny new toy. Your choices are to either feel like this new expense is a lesser experience than what you already own... or type up that post. Your new TV seems to have caused you to forget that VR is about immersion.

Glad you like your new flat panel tho.

Zoomie
Expert Trustee
Isn't HDR just a processing technique where the borders between dark and light scenes are artificially sharpened (darks made darker and light made lighter) to give the impression of a higher contrast, similar to what we see in real life?  If that's the case, there's no reason HDR can't be included on any device. 

Capturing HDR requires several narrow exposures that are then combined to create a composite image with enhanced contrast but for a display to be "HDR", we're really just talking about a high contrast range.  Black blacks and very bright whites, with the ability for those two to be displayed right next to each other.

In theory this will only be limited by the TYPE of display, whereas resolution is limited by both the pixel density and amount of processing available to generate the image.
Any sufficiently advanced technology is indistinguishable from magic. - Arthur C Clarke