06-18-2016 12:36 PM
More fuel to add to the VR fire from Kotaku reporting on Valve apparently offering VR devs cash to prevent them taking exclusivity deals. Some might argue this is an angelic move others more cynical could argue it's a little less clear cut as Valve's motive is about getting more sales on its Steam store and more revenue for its coffers. Take your pick.
Source:
QUOTE:
Seeing the news about Croteam, a member of the HTC Vive subreddit contacted Gabe Newell, head of Valve, to ask whether Valve, too,....
It turns out Valve pays developers so they don't need to take exclusivity contracts.
“We don't think exclusives are a good idea for consumers or developers," Newell responded. "There's a separate issue which is risk. On any given project, you need to think about how much risk to take on. There are a lot of different forms of risk—financial risk, design risk, schedule risk, organizational risk, IP risk, etc... A lot of the interesting VR work is being done by new developers. That is a triple-risk whammy—a new developer creating new game mechanics on a new platform. We're in a much better position to absorb financial risk than a new VR developer, so we are happy to offset that giving developers development funds (essentially pre-paid Steam revenue). However there are no strings attached to those funds—they can develop for the Rift or PlayStation VR or whatever the developer thinks are the right target VR systems. Our hope is that by providing that funding that developers will be less likely to take on deals that require them to be exclusive."
So, it sounds like quite a different approach. Although, I imagine anyone who took money from Valve would likely develop its game for the Vive first, much as if it had made the promise to in return for funds. Though, it is good to hear that there is nothing stopping a Vive developer from immediately releasing its game on Oculus.
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06-18-2016 12:44 PM
Shadowmask72 said:
so we are happy to offset that giving developers development funds (essentially pre-paid Steam revenue).
06-18-2016 01:10 PM
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