Intel 5820K OC@4Ghz, Titan X (Maxwell), 32GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v21H2 (19044.2075)
I was testing the MolVR 0.8 Win 64 build with Oculsu Rift CV1. It does not activate the HMD at all ...
Maybe you should update the Unreal plugin to a CV1 compatible ? Generally do you thing to make such code in Unreal engine have sense ? Plain OpenGL + manual adding of the VR support can make the specialized fine-toning required for real scientific work possible ....
Has anyone gotten a biomolecular viewer working with the Oculus Rift yet? This was one of my primary motivations for getting this, and just wondering what work has already been done on this. Here are a couple of programs that this could be made to work with:
http://www.ks.uiuc.edu/Research/vmd/ (my favorite)
I can already view in 3D with VMD, by setting Stereo to side by side, but there is no distortion and I don't know how to get the headtracker to work.
Im very new to the whole OC scene, but i think it can of much use to my university.
We currently have a VR suite, its a huge projector screen with 3D projector and glasses, programs used is Virtalis VR for Pymol 1.2
I dont personally use it so forgive my lack of knowledge.
Is there any updates on Rift support for these or any other protein structures programs, last update to this thread was 6 months ago.
Id love to be able to replace a whole room and expensive projector with relatively inexpensive Oculus Rift