11-02-2017 09:35 AM
11-06-2017 11:50 AM
11-06-2017 11:59 AM
snowdog said:
SteamVR doesn't support WVR headsets yet and won't do until next month some time. And as @Zenbane has said the Microsoft Store IS a walled garden, you can only use WVR headsets with software bought from the Microsoft Store unless I'm mistaken?
11-06-2017 12:44 PM
11-06-2017 01:33 PM
If this survey included my Rift and that of anyone else who also opts out... then yeah, Oculus is officially more than 50% of Steams VR Market Share.Then it would be only fair to include the people that have an HTC headset and opted-out. Then the number would be back to what Steam advertised, as the proportion of additional HTC and Oculus owners would even out, This is because there is no relation between wanting to keep that information private and owning an Oculus over an HTC.
11-06-2017 01:38 PM
I believe you are missing the point. It simply means that when buying a game on Steam one has a higher chance (but no guarantee) that it will work with their next HMD.
Zenbane said:
And how many different HMDs do you own? How many different HMDs do you put on your head at the same time?
😉
Steam supports anything, which is good in theory. But no one is wearing them all at once, so this openness only sounds good in theory. This openness is also the reason Steam is more like a Flea Market than a quality piece of VR Software.
11-06-2017 01:59 PM
Roming22 said:
I believe you are missing the point. It simply means that when buying a game on Steam one has a higher chance (but no guarantee) that it will work with their next HMD.
Zenbane said:
And how many different HMDs do you own? How many different HMDs do you put on your head at the same time?
😉
Steam supports anything, which is good in theory. But no one is wearing them all at once, so this openness only sounds good in theory. This openness is also the reason Steam is more like a Flea Market than a quality piece of VR Software.
At the moment, every title I bought on Oculus will be useless if my next HMD is not an Oculus.
11-06-2017 02:41 PM
11-06-2017 05:44 PM
Roming22 said:
On topicIf this survey included my Rift and that ofThen it would be only fair to include the people that have
anyone else who also opts out... then yeah, Oculus is officially more
than 50% of Steams VR Market Share.
an HTC headset and opted-out. Then the number would be back to what
Steam advertised, as the proportion of additional HTC and Oculus owners
would even out, This is because there is no relation between wanting to
keep that information private and owning an Oculus over an HTC.
Roming22 said:
I believe you are missing the point. It simply means that when buying a game on Steam one has a higher chance (but no guarantee) that it will work with their next HMD.
At the moment, every title I bought on Oculus will be useless if my next HMD is not an Oculus.
11-06-2017 06:33 PM
I'm seriously considering buying the Samsung Odyssey or even the PiMax 8k depending on reviews. So, I would prefer a system that supports multiple HMD's.
Zenbane said:
And how many different HMDs do you own? How many different HMDs do you put on your head at the same time?
😉
Steam supports anything, which is good in theory. But no one is wearing them all at once, so this openness only sounds good in theory. This openness is also the reason Steam is more like a Flea Market than a quality piece of VR Software.
This is an old debate anyway. Go try to put a PlayStation game in to an XBox. Try to install a MAC application on a Windows machine. Having a native closed system isn't a bad thing, and having an open system isn't a good thing. These are just different stuff and different thangs: different options to account for different preferences so that people have different choices.
11-06-2017 07:14 PM