07-22-2016 09:22 AM
07-24-2016 09:03 PM
07-24-2016 09:10 PM
splicer12 said:
As for competing against the Vive and its singular wand controller, I'm not too worried, as the immersion factor between a single wand and two independent hand controllers will be immense. In the long run, Vive will have to do some catching up if they want to remain competitive.
07-24-2016 09:26 PM
KillCard said:
What motion control games do you actually WANT to play?
07-24-2016 09:38 PM
edmg said:
KillCard said:
What motion control games do you actually WANT to play?
H3VR is probably the best I own right now. Largely because it's a game the dev is very much building for himself, so it gets weekly updates and keeps improving.
07-24-2016 10:04 PM
07-24-2016 10:07 PM
07-24-2016 10:34 PM
edmg said:
There's a reason I've played Skyrim far more than any motion control game. But H3VR is the kind of game you really couldn't do well without motion controllers: yes, you could make a target shooting game with mouse and keyboard, but it would rather miss the point... there's not a lot of fun in just putting the mouse pointer on the middle of the target and clicking.
07-24-2016 11:37 PM
07-24-2016 11:43 PM
07-25-2016 04:32 AM
Atmos73 said:
This Touch controller is so over hyped. As soon as Leap motion gets proper Vive/Oculus integration hand gestures via a controller is going to be outdated very quickly.
Once you get the Touch use it for a couple of days I bet the difference in functionality between the Vive wands and the Touch for everyday use will be minimal.
People are trying to hype the Touch to justify the delay which probably had nothing to do will Touch refinements and more to do with Constellation instability or the fact the games weren't ready.
The reality of Touch will ONLY surface once the controllers are literally in peoples hands and the hype has died down.
My question to you Oculus guys is how do you see Leap motion and Touch integration coming together? One seems counter intuitive to the other.