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Vive this...Vive That....The painful wait for touch controllers....

JaggerWolf
Expert Protege
Seems like every other day another fun game gets released for the vive because of it's controllers - are all the game producers holding back on releasing games until Oculus finally releases theirs?? Yes we have been seeing a few games here and there - just can't wait until we get some actual "Interactive" games to come our way. Yes i'm being pissy 🙂 I have got to the point of maybe playing my rift once a week because nothing really "Exciting" has come out that interests me.
94 REPLIES 94

Zenbane
MVP
MVP

lovethis said:

@Zenbane - Sometimes companies are able to state compatibility going forward. Oculus themselves stated that DK2, would be compatible with future software update for the time being. 

I hope CV2 is released in 2020 then I have had a good investment. I wouldn't moan if it was released in 2018 though 🙂


The DK2 is built on a platform, the Touch controllers are a mere peripheral. The announcement you are looking for will come with the next platform based release, which is the CV2. When is the last time you refrained from buying a mouse or keyboard for fear of a new operating system not understanding how to use it as a peripheral?

chtan
Protege
You need 4 sensors to get a precise room and touch tracking.
http://www.roadtovr.com/oculus-rift-home-1-6-update-touch-four-sensors-roomscale/
I am skeptic on product using too many USB port.

Zenbane
MVP
MVP
Yeah when I use my mouse I unplug my keyboard, and visa versa. No reason to have lots of things just to do lots of things.

PassiveVR
Expert Protege

Zenbane said:

I like to spend wisely too, but if you need confirmation that an unreleased first gen device is guarnateed to work with the completely unannounced second gen platform, then you might wanna wait until Virtual Reality has been around for 5 years.

Unless I missed something, then the best guess people have made is that the CV2 will arrive in 2019 (some 3 years from now),
http://vrtalk.com/forum/showthread.php?1370-Oculus-Rift-2-Coming-in-2019

Well, I'm gonna miss you @lovethis; see you in 2020. Bye bye now 😛



Firstly, you really need to stop jumping on people/comments all over this board just because they aren't quite as brown nosing of oculus as you are. People are being realistic, with valid concerns and Oculus have messed up in some areas already that give people cause for doubt. Other than that you come across extremely defensive (like you work for oculus) and even aggressive in your tone. I've read a few comments of yours this morning and they all smack of insecurity and product defence (Fanboyism in other words). Stick a cork in it mate it's embarassing!        

As for CV2 in 2019? LMAO, Oculus will be dead in the water if they leave it that long. Are you just saying this to get people to buy CV1? CV1 isn't up to it, nor is Vive, they are both weak and flawed, as good as they are in some areas (AM saying this as an ex-vive & DK2 owner and having used CV1). VR needs fast iterations , there's so much new tech and means of using more power every month, if they wait till 2019 they may as well just quit now. 😉

Zenbane
MVP
MVP

PassiveVR said:

Firstly, you really need to stop jumping on people/comments all over this board just because they aren't quite as brown nosing of oculus as you are. People are being realistic,


It's not realistic to portray a 2016 peripheral as detrimental towards a platform that has not even been announced yet. Brown nosing or not, it's all about using your brain.


PassiveVR said:

As for CV2 in 2019? LMAO, Oculus will be dead in the water if they leave it that long. Are you just saying this to get people to buy CV1?


I posted the URL where other folks derived the 2019 estimate; asking me if I have an agenda seems futile considering the source is in front of your eyeballs.

Besides, a 2019 release date is just fine as far as I'm concerned since I would rather see continuous improvements with entertainment, small business, and enterprise software advancements. This industry needs at least 2 years of stability with the current platform before pumping out another baby.

I'm sure your "dead in the water" prediction will be as valid as those who claimed that Oculus already died after releasing the CV1 without tracked controllers and room-scale B)

Zenbane
MVP
MVP
Right well Facebook bought Oculus back in 2014, and here in 2016 people were saying that Oculus is already dead cause of the lack of room-scale:

Do oculus understand they are trying to fight a war is already lost?

You remember the good 'ol days buddy:
https://forums.oculus.com/community/discussion/comment/392892/#Comment_392892

I'm sure the Facebook injection helped, but you know what else probably helped? The Rift and those Oculus Titles.

kzintzi
Trustee

Atmos73 said:

@Zenbane We all know Oculus would be dead in the water if it wasn't for FaceBucks cash injection/investment. Oculus would have run dry long ago.

As for Touch they are throwing money around like confetti to stop Devs releasing games on Vive. They are literally buying themselves out of a hole. If not for FB deep pockets Vive owners would be playing games like the climb RIGHT NOW using motion controller and any suggestion of using control pad would of been laughed off this forum - ok maybe not this forum.


I don't see it this way - dev cycles for both hardware and software are so long that if they were "buying themselves out of a hole", they wouldn't have a release this year.. just my opinion of course, but it's always seemed that the "vive-with-motion-controllers" was an early release to make sure that the Rift wasn't the only option, not the other way around - hence all the talk at the moment about another release of the headset coming Very soon, whereas oculus have the "scheduled release of their touch controllers" - sure it's happening later than they originally announced but it's not like they're rereleasing the entire product offering 6 months after launch.

ultimately we can speculate all we want - unless someone on the inside came out and told us what went on (not going to happen) it's all conjecture and blamestorming
Though you are more than slightly incoherent, I agree with you Madam,
a plum is a terrible thing to do to a nostril.

EliteSPA
Superstar

chtan said:

You need 4 sensors to get a precise room and touch tracking.
http://www.roadtovr.com/oculus-rift-home-1-6-update-touch-four-sensors-roomscale/
I am skeptic on product using too many USB port.



You are so wrong... you can do roomscale with 2 sensors.
i7 6700K @ 4.2 GHz | Corsair 16GB DDR4 PC2300 | GTX 1080 Ti | Asus z170-Pro | Corsair RGB Strafe Keyboard | Logitech G27 | Oculus CV1 + Touch + 4 Sensors | Win 10 64 bit | Acer Predator x34 @ 100Hz

Spyrde
Protege

Atmos73 said:

This Touch controller is so over hyped. As soon as Leap motion gets proper Vive/Oculus integration hand gestures via a controller is going to be outdated very quickly.


Leap Motion is a fun toy specially with Orion but way too many downsides to beat touch/wands.

It can only track on a narrow range, where touch controllers can be used even if  you/(leap sensor) don't see them. Lacking any traditional buttons you are limited the way you play, gestures only go so far and the finger tracking isn't that perfect meaning its only good for more casual experiences (blocks demo)

Leap was cheap so I don't regret buying it or testing future games/applications but for using it as a primary VR controller... no.  I would be interested in using it as an secondary controller for flight sims etc.

twisteklabs
Heroic Explorer

Spyrde said:


Atmos73 said:

This Touch controller is so over hyped. As soon as Leap motion gets proper Vive/Oculus integration hand gestures via a controller is going to be outdated very quickly.


Leap Motion is a fun toy specially with Orion but way too many downsides to beat touch/wands.

It can only track on a narrow range, where touch controllers can be used even if  you/(leap sensor) don't see them. Lacking any traditional buttons you are limited the way you play, gestures only go so far and the finger tracking isn't that perfect meaning its only good for more casual experiences (blocks demo)

Leap was cheap so I don't regret buying it or testing future games/applications but for using it as a primary VR controller... no.  I would be interested in using it as an secondary controller for flight sims etc.



I have a leap motion, so I can confirm. 
Your hands have to be in front of your face to get tracking. Hand gestures emulate controller button presses.
If you move your hands outside tracking area, the controllers will not be tracked.
It is hard to make gestures for emulating button presses, so a completely new method should be used. 
Leap motion is a fun distraction till touch controllers are released. 
CPU: Intel i5-4690K Mobo: ASUS Z97-AR Ram: 8GB 1600MHz Graphics Card: EVGA GTX 1080 SC