06-02-2016 02:52 AM
06-02-2016 08:50 PM
There are three things that you need to take care of once for each game:
You can get many games look almost perfect in this regard. And even for those
that do not offer FOV control, neither directly, nor through vorpX, there are
functions in vorpX to make them playable, although not in a perfect way.
From best to worst here is what you can do:
Since vorpX handles head tracking relative to your individual mouse
sensitivity that you might have set in a game, it might need some tweaking. If
you think the world spins either too fast or too slow when turning your head,
adjust the HT Sensitivity on the input page of the in-game
menu.
vorpX uses two very different approaches for creating Stereo 3D. All
supported games have Z-Buffer 3D, many of them Geometry
3D. Geometry 3D offers the most lifelike 3D experience, while Z-Buffer
3D is about twice as fast (but has ‘less 3D’). Especially in resource hungry
games you should consider the Z-Buffer mode. A high framerate is very important
for a great VR experience, often more important than perfect Stereo 3D.
06-03-2016 01:25 AM
06-03-2016 03:22 AM
nalex66 said:
EisernSchild said:
Hi Guys !
Please note that Vireio v4 is still Alpha and in a very early stage. The first game (FO4) runs fine on both my home systems (AMD r9 390, Nv gtx 970) on Oculus, OSVR.
Problem is that this is not the case for other PCs, we work on it.
Regards, Denis / Vireio Dev
Hi Denis! I went back and tried again when I got my CV1, hoping that my tracking issue was DK2-related, but I had the same problem. I'm on an SSD with a GTX 980 now, but I'll try again when I get my GTX 1080--maybe I can brute-force it with enough GPU muscle.
Anyway, you guys are doing great work--keep it up!
06-03-2016 07:11 AM
Wheatabits said:
I has some pretty bad lag when head turning in Crysis 2 and some weird screen flickering to L4D2.
06-03-2016 07:17 AM
onmikesline said:
I dont understand how you guys dont get sick from it
06-03-2016 07:20 AM
06-03-2016 07:48 AM
06-03-2016 07:51 AM
06-03-2016 07:55 AM
06-03-2016 08:24 AM