Brilliant lol, although I'm pretty sure that the one with the woman running into the wall is fake. If you look at it closely she doesn't hit the wall that hard and she kind of softens the impact with her hands/Vive controllers. The others looked genuine though.
It may be funny to see minor accidents like this on video, but when major accidents start happening, like people walking through plate glass windows or even falling out of windows, it's going to cause some MAJOR negative publicity and really give VR a black eye in the view of the public. That's why I think Oculus is taking the right path in shying away from roomscale VR for now. When treadmills become affordable (and safe) it will become a different ballgame, but for now I think staying in place will be the safest course of action. Even standing in VR makes me feel a little wobbly sometimes, and I have an excellent sense of balance. When I get my Oculus Touch I will have to be extremely careful not to knock over my monitor, put dings in the walls or stick my hands in the ceiling fan.
Not a troll at all, m'boy. Cars are essential, roomscale VR is not.
Hmm, so consumers can't demand safer vehicles just because vehicles are essential? Essential and safety are mutually exclusive? Doesn't seem to add up.
Although, a future where we control our Robot cars with our HMD's is not too far away. Nonetheless, I dropped the troll card because this thread is about harmless fun, and you went straight to the "real life death" scenario lol
And while I do like the creativity behind calling HTC Vive "pro-death" and Oculus Rift "pro-life," the fact is that Oculus is most certainly working on Room Scale: