12-05-2014 03:18 AM
12-05-2014 03:38 AM
12-05-2014 03:47 AM
"Disdroid" wrote:
Keep an eye out for VRArcades. They will become a thing again.
12-05-2014 05:57 AM
12-05-2014 06:55 AM
"Disdroid" wrote:
VR will be very immersive as a consumer product. However this immersion has its limits. It is advertised as a seating experience for a number of reasons, but in most experiences you are in standing position. This also messes with your sense of scale a bit.
As soon as you want a standing experience, an omnitreadmill, infinitydeck or similar alow you to advance in any direction without hitting a non-vr-object. This adds a lot to imersion. Next up would be acurate bodytracking like a razer hydra, multiple kinects or similar. The list of things you can do to improove the immersion factor continues with haptic feedback, temperature simulation etc.
Now while all these enhance the experience, they all will find very limited demand for private use. They are too expensive and take up too much room while only being used for a small number of applications. The environement where these extras can shine though is in an arcade. Imagine paying 10 bucks for an hour of being fully immersed in your favorite game. There could also be a place for vr in a fitness center. Strap on your Rift Sports edition, get on an infinity deck and loose pounds while you run away from a zombie apocalypse.
12-05-2014 07:20 AM
12-06-2014 02:59 AM