09-17-2019 11:17 AM
09-18-2019 12:38 PM
nalex66 said:
motorsep said:
@nalex66 What are "VR strengths" besides more physical interaction and immersion ?
For me personally VR always wins due to higher immersion factor than pancake games. Not everyone has plenty of space to move around in a room-scale setup and swing arms around. A lot of times playing games with physical interactions is quite problematic for people with small play areas.To me, VR shines when it makes good use of the fact that you're "there" in the virtual space. Shooting by actually holding up a gun or bow and aiming is the most common one, and I do enjoy doing this rather than just moving a mouse. Unfortunately, that is as far as many games go.Some examples of games or apps that play to the unique strengths of VR:
- Echo Arena is a fast paced frantic game that is happening all around you, as you float in a zero gravity environment. Catching and throwing the disc, grabbing onto opponents or teammates to propel yourself around, and navigating the environment on all sides is something that just can't translate to 2D.
- Medium makes 3D modeling so much more quick and intuitive than it can ever be with a traditional 2D interface. As someone who spent years mastering the techniques of several CAD and 3D modeling programs, sculpting in VR was a transformative experience.
- Bringing natural true-to-life movements and physical coordination into a video game makes for compelling gameplay that just wouldn't hold interest on the flat screen, whether it's playing table tennis, billiards, or swinging swords at flying blocks in Beat Saber. Doing that stuff by clicking a mouse would be mind-numbingly boring, but in VR it's a lot of fun.
- Sims like flying or driving tend to benefit a good deal from VR. Being able to really look around while controlling a virtual vehicle makes for a great immersive experience above and beyond doing it on a flat screen.
A lot of the games being ported to VR (especially FPS-style games) don't benefit all that much from being in VR, because the games are designed around playing on a monitor. Those games have evolved over years to be fun within the confines of that paradigm, but they don't always translate well.For example, flat FPS games are great for shooting enemies at a moderate distance, and generally not so great for up-close melee combat (point-and-click melee tends to feel a bit hollow). In VR, it's the opposite; the distances of FPS combat don't work well (the stereoscopic effect drops off quickly with distance, and the low resolution of VR displays don't lend themselves to longer-distance battles), while up-close combat is much more immersive, especially if it takes advantage of physical movement to swing a melee weapon at your enemy's weak points.A lot of 2D games that are ported to VR just don't feel like they need to be in VR, because they really don't. Games that are built for VR can be much more compelling, but they're still a little too few and far between.
09-18-2019 01:20 PM
09-18-2019 02:45 PM
09-18-2019 03:04 PM
MowTin said:
The idea that it could be a fad or gimmick is a rather absurd question.
MowTin said:
Maybe you're playing too much NMS.
09-18-2019 03:06 PM
MowTin said:We can start with what the word gimmick means when commonly used.
Gimmick: : a trick or device used to attract business or attention
09-18-2019 03:21 PM
Zenbane said:
09-18-2019 03:24 PM
Zenbane said:
Just playing Devil's Advocate here,Even if it is transformative when done right in a video game, it is still operating as a gimmick in that scenario. A gimmick can feel transformative. In order for any technology to break through the fad/gimmick barrier, it has to become transformative at multiple levels across multiple industries. Just as computing and the Internet did.
09-18-2019 03:44 PM
bigmike20vt said:Made sense to me.... given the 2 polar opposite options you gave i went with the closest one i could, but the reality is somewhere in the middle
A fad doesn't have a definitive time frame. Fads can go on for years. We don't know they are fads until after they are over and replaced. In the case of VR, I think it is safe to say that it isn't a fad. However, if Augment Reality overtakes Virtual Reality across global mainstream use, then VR will appear to have been a fad.
Also, I feel that we could easily argue that VR HMD's themselves turn out to be gimmicks. Just look at all the hype that jumps from one HMD to the Next:
Vive Pro --> Pimax 8K --> Oculus Quest --> Valve Index --> Vive Comsos
No single HMD reigns supreme for long, and we are barely 3.5 years in.
That's not really true either.
Based on the first 2 definitions of a gimmick, I would lean towards a Yes.
I want to point out that I personally do not believe that VR should become a fad or gimmick. However, based on its progression up to this point, I am seeing it difficult to argue against the critics who do believe VR is just a fad or gimmick.
09-18-2019 05:28 PM
Zenbane said:
I see it as a grave injustice for VR to end up as a fad/gimmick. But the industry seems so far away from proving itself as a mature platform beyond gaming and entertainment.For example, I thought that Virtual Reality would be mainstream in the real estate industry by now, but the truth is that the traditional way of showcasing images and videos for both Homes and Commercial real estate remains the leading market strategy. And those trying to lead in VR Real Estate are the same people trying to break through since the early days (e.g. Matterport).No matter which industry we look at where VR has been introduced, it only functions as an "extra tool" as opposed to a "leading innovation." It currently feels more like a "nice to have" as opposed to a "must have." Compared to other products or services that feel like a "must have," such as: Smart Phones, The Internet.Although using those examples... it did take many years before the Telephone became the Smart Phone, and it took years before the Internet was a service that could be brought to your home. So perhaps VR is going to need just as much time?Zenbane said:
I see it as a grave injustice for VR to end up as a fad/gimmick. But the industry seems so far away from proving itself as a mature platform beyond gaming and entertainment.
09-18-2019 06:00 PM
Zenbane said:
MowTin said:We can start with what the word gimmick means when commonly used.
Gimmick: : a trick or device used to attract business or attentionThat is not a valid place to start. If you want to use definitions, then lets use a valid dictionary:You cherry picked the definition that best suits your narrative. But the question being posed is "all encompassing." Currently, critics can have a valid claim that VR is being used as an "ingenious or novel mechanical device." You haven't presented anything to argue against that.
- an ingenious or novel mechanical device
- an ingenious and usually new scheme or angle
- a trick or device used to attract business or attention