06-02-2016 02:48 PM
06-02-2016 02:59 PM
CrashFu said:
I always see people saying, "Oh hey this game is 50% off on Steam, and the developers will give you a key for Oculus Home!", but I can't help but wonder what the connotations / consequences are when we take advantage of these deals..
For starters, when a game is purchased on sale on Steam, how is the developer's cut affected? Say a game is 50% off, do both the developer and Valve take 50% less than they normally would, or is the profit loss weighted more towards one than the other?
And it seems like developers are just free to hand out Oculus Home keys however they want; when this happens does Oculus get compensated in any way, or are they just being total nice-guys here, knowing full well that Steam is doing these unbelievably huge sales on BRAND-NEW VR games just to keep people from buying them on Oculus Home?
Some people seem to think it's a good thing to deny Oculus any profit, because they're bitter over the Rift's launch and Oculus' policies and want to "teach them a lesson" or "vote with their money" or whatever, but I remind you this is the company that single-handedly established virtual-reality AS AN INDUSTRY in the first place where previously it was just an amusement park attraction and a rich-persons' novelty and a far-off fantasy for the rest of us, and they're doing more now to fund the growth of that industry and promote the medium to the world than anyone else involved. Plus, if VR game developers themselves are getting caught in the cross-fire, is it worth sticking it to Oculus at their expense? The way I see it, starving Oculus AND game developers of the profits they need to recoup their investments isn't going to teach Oculus a lesson, it's going to make the world think that VR is an unprofitable gimmick, and probably drive VR developers to stop releasing games on Steam if Oculus are the only ones getting them a fair price for their work..
Anyways, sorry to get so preachy, but I think more people need to consider these things when deciding where (and for how much) they buy their VR games, but if you're really on a budget, I don't think many people would fault you for grabbing things on sale wherever you find them.
Maybe I should put my money where my mouth is and go buy Oculus Home copies of games I already have on Steam ... Subnautica is easily worth double its price anyways, right? :tongue:
Any developers or Oculus staff around who can shed some insider knowledge on how all this stuff really works?
06-02-2016 04:03 PM
06-02-2016 05:03 PM
Vetkin said:
I mainly buy on steam because I don't want to be locked out of all my games in the future if I choose to purchase a non-oculus headset. I'd actually prefer to have them all on Home for convenience, so I really appreciate it when developers offer Home keys for Steam purchases. I'm curious who the cost is attributed to also.
In the discussions for every Steam VR game that is offered on both stores, there seems to always be a thread for people asking about cross-use keys. One of the great things about PC gaming is that we've never really had to worry about what hardware we were using when it came to playing older games, unlike consoles. I'm disappointed that this may no longer be the case due to the walled off nature of Oculus Home.
06-02-2016 08:11 PM
06-02-2016 08:42 PM
06-03-2016 01:16 AM
06-03-2016 01:58 AM
I have also seen games that have been at a set price on steam for a while that OH is trying to charge full $60 game price for (E:D and PCars for instance)
Personally as it stands I don't like the idea of getting locked out of my content, so I am going to buy VR games in a way that is not detrimental to me. it has less to do with sticking it to Oculus then it does with my personal convenience and preferences.
There are many companies including Valve that are also contributing heavily to the development of VR, so in the end I am going to put my money where it is most convenient and gives me the most benefit.
06-03-2016 02:35 AM
bigmike20vt said:
but the simple fact is, I do not want to get locked into an ecosystem, I went with oculus this time around because, well, reasons not relevant here but gen 2 consumer HMDs who knows???
And I am not prepared to lose my entire games collection.
06-03-2016 03:22 AM