08-16-2016 06:06 AM
Solved! Go to Solution.
08-16-2016 08:31 AM
Daddoofly78 said:
You are flying around and flying around a bit more and flying around a bit more of course that's not exciting. You need to do some reading and Youtube video watching. It has a steep learning curve but there's ZERO point in just flying in random directions.
Completely agree, somehow I probably just thought hey its a 'game'.. any minute now 'something' exciting is bound to happen. (Kind of how I felt when I watched the Blair Witch Movie)... sadly it just never did. Maybe I'll read about it some day, try again and see what I missed and never look back.
Anyways - im conscious of not wanting to turn this posters post into an ED thread... so sorry for that OP.
08-16-2016 08:58 AM
08-16-2016 09:22 AM
08-16-2016 09:35 AM
Map63Vette said:
I got a wheel/pedal/shifter setup and make a cockpit to mount them all to. Bought some tactile transducers as well, though they weren't quite as nice as I was expecting. I think some different mounting might help them out though.
Granted I think of the racing situation a little backwards. I don't think of the wheel as an enhancement to the VR, I think of the VR as an enhancement to the whee. I would have bought the wheel setup first and considered the Rift the add-on to make it more authentic than purchasing the Rift first and getting the controllers to make it more authentic, though I only bought both because of each other in the long run.
I suppose whatever you had first.. then the second thing will feel like that's what you are 'adding on'.
I do think as far has enhancing the VR experience the message is clear that the method of control is important to some people in order to enhance the VR experience.
Either way, I think these things go hand in hand and manufacturers must be rubbing their hands at the thought of selling stuff to a new market who may not have bought their method of control otherwise.
I bought the CV1 already first, so whether I buy other stuff or not I suppose will be down to the games and experiences that exist and can be used for it. (Ill include the Touch in that)
I plan to get the Touch - but honestly... would there be any point getting another 'add-on' controller if the content wasn't there ? I think not.
I havnt bought a wheel. I havnt bought a HOTAS... never even considered it before VR.
Since getting VR, while I still have not yet bought either... I must say I am now considering it... so that's got to be good news as Im that new market I mentioned...
Just not there yet for me... still not enough content for me to justify the space they take up yet.
08-16-2016 11:06 AM
08-16-2016 01:57 PM
08-16-2016 04:19 PM
Just got the SubPac in. This definitely adds to the experience. It's like having a sub woofer strapped to your back. Very light and from what I'm experiencing so far, it's going to be hard to go back to playing music or games without it. This is especially good when you want to crank up the volume but don't want to disturb anyone. I'm still trying to figure out how to get it to work with the Rift without disabling the Rift headphones and using external ones but I'll work on that later. You definitely feel it more with games (especially EVE) than music, at least that's my initial experience.
Oh, those are my cats. They're happy every time I get a new toy because they get a new box to play in.
08-17-2016 02:25 AM
08-17-2016 03:59 AM
08-17-2016 04:34 AM