04-17-2016 12:25 PM
04-18-2016 02:14 AM
tranceology3 said:
For newcomers, roomscale is a tracking feature that allows you to walk in a limited space (up to about 15x15ft) with tracked controllers, all working 1:1 in VR.
04-18-2016 03:06 AM
04-18-2016 08:50 AM
cybereality said:
@VizionVR Yes, I tried room-scale with a Touch setup in the office. It was a moderate-sized space, maybe around 6 x 10 feet or so (limited by the open space in the room). It was lots of fun playing Job Simulator and some of the other titles in the works.
04-18-2016 10:15 AM
You might as well lump tracked controllers into room-scale because as soon as you get them, the next logical step is to be able track them in a given area. Standing room setups will still need to cover a person's wingspan and then some (to cover reaching while leaning). Once you get a taste of tracked controllers, it is only natural to want to take a couple steps and interact with objects like you would in real life. The more room you can spare, the more natural it will allow your interactions to be.
The name 'room-scale' makes a lot of sense, because it revolves around the space you have available in your room to track the controllers in. Most of the room-scale games are made to take advantage of that space to the fullest whereas others are made with standing area only in mind. A game like Audioshield would work great in both 180 degree and 360 degree setups due to the fact it keeps all the action in front of you and your feet stay pretty much stationary, whereas most other room-scale content needs to be perfectly tracked in 360 degrees because the action happens all around you.
04-18-2016 10:26 AM
04-18-2016 02:25 PM
04-18-2016 03:23 PM
Freebirth001 said:
i dont see the point of roomscale.
i live in an apartment.
in my bedroom i have a bed my pc and my dresser/bookshelves. with no way to just wander around.
in my livingroom there is a couch in the middle of the room and a dinning table in the back leading to the kitchen.
my bathroom is tiny
the other room is where my roommate has his bed.
where the hell am i going to use roomscale? who is going to use rokmscale? where?
gow many people have fuckng ballrooms of empty space to play in vr areas? do i have to empty an netire room of stuff to make a vr room? i cant affored to kick out my roomate just for a vr room. and if i did id turn it i to a sex dungeon. that would see far more use than a vr room.
04-18-2016 03:43 PM
04-19-2016 01:36 AM
04-19-2016 02:42 AM
@CardinalStorm, my room definitely won't be dedicated to VR, I don't have that many rooms! so the bed will become a futon.. still good for guests to sleep on and when packed up, good for VR observers to sit on!... wall mounted TV will be for guest bedroom veiwing as usual but also for VR observer viewing.
The room isn't big by the way, but room-scale doesn't have to be... just big enough for moving around a bit, provided a little thought goes into what furniture is in there and keep it minimal, i'm also looking into designing a ceiling mounted PC case to make room-scale cable management easy and maximise floor space.
I can see a problem with guests sleeping over though... noises and bumps in the night... stop playing with that Rift!
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