09-12-2015 10:47 AM
09-12-2015 11:50 AM
09-12-2015 12:20 PM
09-13-2015 04:03 AM
"RonsonPL" wrote:
No, there won't be any switching to 75Hz.
Those are minimum specs. Minimum specs won't allow for ultra gaming. Learn what settings are worth to be turned down, and set them accordingly to you PC possibilities. Simple as that.
09-13-2015 04:34 AM
09-13-2015 09:55 AM
09-13-2015 10:22 AM
"Paul33993" wrote:
I'm of the opinion the best VR experiences will be games built exclusively for VR. And anyone with any sense at all (unless they hate money) will design their worlds around GPU limitations. I suspect it's going to be a much larger issue for traditional games with tacked on VR support. VR exclusives will probably have the lowest GPU requirements of all the VR games.
09-13-2015 10:38 AM
"Paul33993" wrote:
I'm of the opinion the best VR experiences will be games built exclusively for VR. And anyone with any sense at all (unless they hate money) will design their worlds around GPU limitations. I suspect it's going to be a much larger issue for traditional games with tacked on VR support. VR exclusives will probably have the lowest GPU requirements of all the VR games.
"richhard1" wrote:
Asynchronous timewarp will play a big part in allowing you to experience higher FPS despite only reaching around 1/2 of the expected 90fps.
FlyInsideFSX does exactly that already, it was incorporated back in version 5 of the oculus SDK.
"TLDR: Asynchronous timewarp (ATW) is a technique that generates intermediate frames in situations when the game can’t maintain frame rate, helping to reduce judder"
09-14-2015 05:22 AM
"RonsonPL" wrote:
I'm afraid if this will plague the PC VR, it will poison the well of VR, slow down the rate of people getting out of the medieval age of blurry motion, slow down the gamers' education of how much low persistence and clear motion adds to the experience.
09-14-2015 06:02 AM