12-22-2016 01:47 PM
12-22-2016 02:29 PM
12-22-2016 04:43 PM
12-22-2016 06:16 PM
There seems to be a miscomprehension that these companies
are only looking at the Chinese VR Arcade market. The reality is that the Digital
Out-of-Home Entertainment (DOE) scene has been burgeoning internationally.
Only recently the Virtuix Omni system was launched as part of the 'Omni-Arena',
aimed at Western amusement facilities:
https://www.youtube.com/watch?v=IBw_7WgfjkI&t=11s
There are also three other omni-directional systems gaining credence (such as KATVR), and at least two of these have plans for
Western release in the DOE sector for 2017. While a fourth Western design has already started
deployment on test.
The evolving Chinese Arcade scene is developing their own approaches to this market with their VR Walker systems, and the new standing-VR platforms:
https://www.youtube.com/watch?v=ppAZWGQuJPU
Fundamentally, it is the pricing of PC based VR that made any additional peripheral
an unpalatable addition to an already expensive investment, (as we stated back
in 2014). Likewise, the need to offer a "high-end" VR experience to
benefit from this technology seems more suited to public-space than consumer
applications.
There are plans for even more sophisticated immersive navigational systems for
DOE application in the coming months - underlining the current thinking that
the best VR "presence" will be relegated (for the next five years) to
DOE application.
12-22-2016 06:35 PM
12-22-2016 06:36 PM
12-22-2016 06:42 PM
12-22-2016 08:07 PM
12-22-2016 10:03 PM
12-22-2016 10:23 PM