12-22-2016 01:47 PM
12-24-2016 02:39 PM
I am also sad about the Virtuix. I was lucky enough to be a pathfinder, and the device does add something to the Vr Mix. In my humble opinion, there is room for improvement, but then again, there is nothing like playing a HIGH SPEED FAST PACED E-Sport Vr tittles on the VIRTUIX. In fact, we are working on a VR title that will feature multiplayer, and WE ARE BUILDING VIRTUIX support for it.
The thing is that the Virtuix (and in sense every other VR Treadmill), is a big heavy sturdy unwieldy piece of hardware (needs to be for safety). you have no idea how many times I had to drag the treadmill in and out of my vr setup so that i can play other titles. And then, when I want to play again, i reconsider many times cause of the effort of dragging it again.
That, together with Vr cost of entry, space restrictions, etc... and I think virtuix started to realize that it is really an UPHILL BATTLE for the home... but not so much for the arcades! Can't blame them 🙂
12-25-2016 04:45 AM
12-25-2016 05:59 AM
You have a point Kevin, but the fact is that Aston Martin, and the like, did not set their company up as if they would be selling Ford's, they entered as a premium sports car manufacturer and priced their business and product accordingly. We knew that Virtuix did everything to make the system as "cost-effective" as they could, and still they failed to hit the best production saturation numbers.
kevink808 said:
Guys, Teslas and Aston Martins, etc., don't have mainstream appeal. But there's a market for them among the affluent. Virtuix Omni sold 20,000 units and had to shut down pre-orders until they ramp up their supply chain and distribution channels as a small start-up. When VR is mainstream, there will be a marketplace for premium hardware as well.
12-25-2016 02:55 PM
12-25-2016 07:10 PM
Wow, we seem to have gone full circle, I remember posting here back in 2014 only for a number of the late lamented posters making it clear that their expert opinion was there was, and would never be, any interest or business sence in VR arcades, and that if the sector existed (and they doubted) it was a niche of no importance!
Cyril said:
...it's just that for now it makes more sense to focus on Arcades, one of the reasons being stated is that it turns out there's a cumbersome maintenance cost associated with current treadmills.
12-25-2016 07:55 PM
12-25-2016 08:23 PM
Ah, the NES Power Glove... was at one of the launches of that during the day. No one treated it seriously then, now it is a collectors item.
kevink808 said:
...Because I don't want to wait 5-10 years for some delicious FPS locomotion!
12-25-2016 10:18 PM
12-25-2016 11:24 PM
JakemanOculus said:
The future of locomotive VR is in untethered augmented virtual reality (Santa Cruz) where you can walk through the real world without limit.
12-26-2016 11:35 AM
edmg said:
JakemanOculus said:
The future of locomotive VR is in untethered augmented virtual reality (Santa Cruz) where you can walk through the real world without limit.
Yeah, right.
https://youtu.be/BRB5w05TCcw?t=199