12-22-2016 01:47 PM
12-27-2016 10:44 AM
arttek said:
Assuming some of these are accessible, it looks like a lot of these Treadmills are using specialized shoes. What I'm wondering is how practical it would be for Guests? Part of the fun of VR for me is sharing it with others, and entertaining people with it. Buying various shoe in different sizes seems a bit much.
I remember seeing some demos using just socks, so I'm not sure if that's an option for all of them.
12-27-2016 11:14 AM
kcampbell said:
arttek said:
Assuming some of these are accessible, it looks like a lot of these Treadmills are using specialized shoes. What I'm wondering is how practical it would be for Guests? Part of the fun of VR for me is sharing it with others, and entertaining people with it. Buying various shoe in different sizes seems a bit much.
I remember seeing some demos using just socks, so I'm not sure if that's an option for all of them.
Yup. I added the most typical shoe sizes to my Omni order because you're right, it's not really fun if you can't share your new toy with others to experience. The best times I had during the holidays were watching my family and friends take turns playing the various VR games and experiences. Now everyone wants one 😄
12-27-2016 01:12 PM
edmg said:
JakemanOculus said:
edmg said:
So in the Brave New Future of VR, everything has to match the layout of my house?
Not a lot of room for a Skyrim dungeon in my basement, dude.
If you start with the requirement that everything must fit in your basement then you have to use a treadmill.
Hmm, that's a funny requirement. You don't see that come up when people are arguing for room scale. With room scale people ignore the boundaries of the physical area and purport the ability to freely move about. Ignoring the physical boundaries is part of the fallacy. I am glad you recognize that. But if you truly want to do away with physical boundaries then you have to go untethered inside out tracking so you can do X-scale. You are right... basements are not X-sized so you have to go out into the real world generally.
You're claiming that the future of VR is everyone walking around the real world and the computer translating that into a game environment. That means every single VR game has to match your real environment. That means the vast majority of current games will be impossible. To walk across Skyrim, I'll have to walk three miles through something that's laid out exactly like a modern city.
Which part of this is proving difficult to understand?