02-03-2020 02:01 AM
02-06-2020 01:18 PM
Zenbane said:
Ray_Sover said:
"What's the big deal with Facebook account needed to use Oculus? Why people hate this fact"
For any newbies coming to this thread, I'd just like to point out that it's not a fact that you need a Facebook account to use Oculus.This topic arose because Facebook will require that users have a linked Facebook Account if they want to experience Horizon.“You still will use your Oculus ID,” Fitzgerald told me. “Your name in Horizon is your Oculus identity, but we do require a linked Facebook account and that lets us do some great things around both safety — making sure it’s backed by a real person — but also for the people who want to invite more of their social network from their Facebook world into their VR environment. [With Facebook integration] they have better tools to do that — they can share out to groups and communities. But it is a Facebook product and we want to take advantage of the social features that Facebook has built as we’re thinking this through.”I have 2 Facebook accounts now. One for personal use, and one for VR. No big deal in my case. I look forward to trying out Horizon.
02-06-2020 01:20 PM
kobs57 said:
When I bought my Rift CV1, that was all you could get then, you could log without a FB account or with it didn't matter. We all had fun everyone was seeing everyone inviting peoples over in Oculus homes peoples you didn't even knew came to visit and all was well. then they arranged updates so peoples with FB accounts couldn't see the "others" it started a whole mess of confusion and went on for weeks, you couldn't see your friends, I had to communicate with some of mine via e-mail to see what was going on etc. then they simply cut off "the others" from the whole community, you (I) couldn't see anyone no one could visit my homes, I was alone. In other words I was forced to use a FB account if I wanted to interact with my friends. Why do peoples hate? It's always by force, no one is asking, "it's ours and this is the way it works" you (peoples who paid to use it and liked it) are just sheep in the field. Most peoples like to be considered and asked. Same with FB itself, at one point they deleted accounts and pages which had contents that didn't fit with FB's way of thinking. I think that's "Why people hate this fact" or have grudges against FB, they have no consideration for peoples opinions, As someone said "it's private, they let you in if you don't like the way it works get off the bus" an autocracy that's what FB is
02-06-2020 01:37 PM
dburne said:
I am not a huge fan of Facebook, I do have an account for family and friends but it is not tied to my Oculus account.
One can not deny though the contributions FB is making to the VR community overall with their expertise and continuing development of their Oculus Platform.
And that is a very good thing for the industry.
02-06-2020 02:39 PM
02-06-2020 02:53 PM
02-06-2020 05:39 PM
kevinw729 said:
Excellent point @OmegaM4N
The next phase of this deployment of VR will be highly fluid, and the prospects of a "land-grab" and creation of "ecosystems" may be a mute point in this changing landscape.
We understand that you do not invest $3billion into VR for only a small part of it, but to own it! That was always the concern, and many tried to state that those concerns were groundless.... we now see the substance.
The hope maybe that in encouraging the ubiquity of your social media platforms with your VR/AR platforms may be seen to be their "Microsoft moment", but to be honest, shoehorning this in at this point, reveals how much the loss of subtlety has been impacted by recent departures from the executive team.
As has been said, you attempt to judge a company by its intentions and its corporate governance - seeing last minute restrictions and stipulations after purchase is a concern.
02-07-2020 06:12 AM
kevinw729 said:
Excellent point @OmegaM4N
The next phase of this deployment of VR will be highly fluid, and the prospects of a "land-grab" and creation of "ecosystems" may be a mute point in this changing landscape.
We understand that you do not invest $3billion into VR for only a small part of it, but to own it! That was always the concern, and many tried to state that those concerns were groundless.... we now see the substance.
The hope maybe that in encouraging the ubiquity of your social media platforms with your VR/AR platforms may be seen to be their "Microsoft moment", but to be honest, shoehorning this in at this point, reveals how much the loss of subtlety has been impacted by recent departures from the executive team.
As has been said, you attempt to judge a company by its intentions and its corporate governance - seeing last minute restrictions and stipulations after purchase is a concern.
02-07-2020 10:01 AM
02-07-2020 12:28 PM
02-07-2020 01:42 PM