01-11-2016 03:20 PM
01-12-2016 08:32 AM
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
01-12-2016 08:39 AM
01-12-2016 10:28 AM
"rlabelle" wrote:
My plan is to recreate confined areas within my garage. For instance, in Elite Dangerous you are generally limited to the bridge of your ship. By creating basic berriers that would coincide with the walls of the cockpit you would actually be able to walk around touch the walls and return to your seat very naturally. In the case of Arizona Sunshine, simple boxes or bags could be used to duck behind and leaned on that matched those within the game would add heaps of immersion. I Kickstarted the Sixense Stem 5 tracker system. While watching demos, it can accurately track drift free for nearly 15 feet from base station. If the base station is located within the middle of the space this gives you a solid 25 square foot area to roam, far surpassing that of the HTC Vive, and guaranteeing freedom from occlusion problems since it is magnetically based. My idea may fall flat on its face once in practice, but I am definitely excited to find out!
01-12-2016 10:31 AM
"YoLolo69" wrote:
I will add some points to your list IMO:
First, the fact the lighthouse system is build with a electric engines which need to run at a specific speed during all the VR session make me feel if one part will be defective quickly it will be those devices. This is the only part really mechanical with a constant movement. I though about this because I was really surprised to hear all new reviews about the Vive from CES. Devs said the new lighthouse devices are really improved from the first devkit version as it's now less noisy, and now nearly without vibration. So I learned here than first generation was noisy and was vibrating a lot, and that's something new (at least for me). I don't know how solid those devices will be on final release, but i'm scared that will be the first things to dye with this electric engine running at high speed all long.
Segundo, how those things are turned ON and OFF? Do you have to do it manually on the device itself, or by plugging the power supply, or they are in constant sleep mode until some wave signal wake them up? Unknown to me, so if some of you know, thanks to explain this I'll be graceful.
Thirdly, CPU cost. Ok, everybody seems to confirm the lighthouse system is more precise than the Galaxy Rift system, but which are both CPU cost? I mean, to detect the positional tracking, how much CPU consume the Rift Vs the Vive? Nobody know for now. I'm curious to see the first tests about this comparing the same application running on both and measuring CPU time, for now, it seems unknown (again, if you have data it will be welcome).
Quatro : Additional (custom?) devices. Adding a device which need to be detected by the Rift is easy as devices are kind of "passive", just lighting some IR led on them. For the Vive it seems to be the device job to work with Laser from Lighthouse to send is position to the system. For the Rift I imagine you just have to strap some IR leds around an object (E.g. a tennis racket) to incorporate it into your game. For the Vive it's another story.
So if some of you have more data to share about all this I'll be happy to know 🙂 For now, I don't judge one or the other as I didn't tried both.
01-12-2016 11:40 AM
"keithianw" wrote:
You're lucky to have that space :-). Though I have my own two car spaces in my own sort of alcove...I share a common area with 3 other townhouses..and its underground...and dingy and cold...and there is no garage door to each of our alcoves lol.
01-12-2016 11:57 AM
"rlabelle" wrote:
My plan is to recreate confined areas within my garage.
01-12-2016 12:07 PM
"Ashles" wrote:
What will be fantastic is when games/experiences scan and replicate your available space in-game.
01-12-2016 12:14 PM
"keithianw" wrote:
Wow these is a lot more technical than my 4 points lol. We would need a Vive representative here to respond to this :-).
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
01-12-2016 01:51 PM
01-12-2016 04:10 PM
"McTurbo" wrote:
until the sets can do what they do wirelessly i am uninterested in the walking experience.