04-14-2016 07:06 AM
Inside Oculus Video, or Virtual Desktop, or Whirligig, or SteamVR Desktop Theater, there are options to watch movies in a virtual "movie theater" or "home theater" or drive-in theater, or some other fantastical location.
Now, presumably in most real-life theaters, there are speakers:
Typical 5.1 surround.
So why can't the developers/programmers of these virtual theaters:
7.1, or Dolby Atmos, or whatever other speaker arrays could translate just as well, too - as long as the encoding was parseable.
If VLC can do it, I can't see why a VR player couldn't. Audacity uses ffmpeg to split apart a movie's surround sound encoding, and that's a free project. There are free decoders for the major formats:
DTS: http://www.videolan.org/developers/libdca.html
AC3 is just the license-free version of Dolby Digital.
Wouldn't ffmpeg/libavcodec and libdca be able to decode without licensing issues?
(Edit) More on those:
This seems like a no-brainer. Is it really that complex to implement, or am I missing something? Are there licensing issues holding this back? It's all seemingly right in the documentation direct from Oculus already.